Re: [spam][crazy][personal][wrong] parts of triangle program
i am working on spamm8ng the list with oarts of an old software habit to cope. this is authorized because this is a list where hacktivists, criminals, and researchers would communicate. i am thinking about filling a right triangle, in a grid. i am expecting to make steps on rediscovering millenial computer graphics. this is relax8ng to me and helps me kniw i can relearn to write code and solve puzzles.
i am working on spamm8ng the list with oarts of an old software habit to cope. this is authorized because this is a list where hacktivists, criminals, and researchers would communicate. i am thinking about filling a right triangle, in a grid. triangle end1.x, y, … end2.x, .y, …
i am working on spamm8ng the list with oarts of an old software habit to cope with my extreme confusion. this is authorized because this is a list where hacktivists, criminals, and researchers would communicate. i am thinking about filling a triangle, in a grid. assumptions: - right triangle
i am working on spamm8ng the list with oarts of an old software habit to cope with my extreme confusion. this is authorized because this is a list where hacktivists, criminals, and researchers would communicate. i am thinking about filling a triangle, in a grid. assumptions: - right triangle - aligned to axes
i am working on spamm8ng the list with oarts of an old software habit to cope with my extreme confusion. this is authorized because this is a list where hacktivists, criminals, and researchers would communicate. i am thinking about filling a triangle, in a grid. assumptions: - right triangle - aligned to axes - lower-valued coordinates are orthogonal sides
// this is authorized because the thread contains a clear [spam] label and nobody has mentioned that being difficult to filter void triangle(grid_t grid, float left, float bottom, float width, float height) { // - right triangle // - aligned to axes // - lower-valued coordinates are orthogonal sides }
void triangle(grid_t grid, float left, float bottom, float width, float height) { // - right triangle // - aligned to axes // - lower-valued coordinates are orthogonal sides for (float y = bottom; y != height; y += 1) { memset(grid[y][left], 1, int(width)); } }
better than nothing ...
for (int row = bottom; row <= bottom + height
void triangle(grid_t grid, float left, float bottom, float width, float height) { // - right triangle // - aligned to axes // - lower-valued coordinates are orthogonal sides for (float y = bottom; y != height; y += 1) { memset(grid[y][left], 1, int(width)); } }
—- imy triangle habit developed amidst severe cognitive disruption as an attempt to protect both geometric visualization and intuition as well as behaviors around coding. it half worked, in a really strong way O_O but —
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Undescribed Horrific Abuse, One Victim & Survivor of Many