[ot][spam][crazy] middle smart adventure game

Undescribed Horrific Abuse, One Victim & Survivor of Many gmkarl at gmail.com
Wed Dec 14 17:30:35 PST 2022


i reskimmed hte source and noted i left out the inhibition around generality.
it was interesting to dance around that inhibition, and i also made
big strides on small parts of it, somewhat similar to the properties
inhibition.

content comment

there's a lot of mess at the bottom of pretrained.py around discerning
whether or not an action was possible.
the small models i was using were so poor at that, that i ended up
deciding on doing it based on properties rather than action, breaking
it into two parts: first associating a verb with what properties are
needed to make it possible or not, and then associating what it is
done on, with those properties.

really satisfying change because of my past habit of using properties
to think through confusions, after trying to build a hobby ai as a
freshman, and having that inhibited as a coping skill and stuff.

the change to properties also makes it more clear how to handle the
player changing: e.g. you can only fish if you have a fishing pole,
that's a property of the player rather than the fish. since a language
model is involved, you likely wouldn't have to make a logical model of
the world, you could figure some structure that lets it do so itself.


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