
new chatgpt account, free usage, doesn't say the model strangely. wanted a different viewpoint on my small design decision. hi chatgpt. i drafted a c++ interface to the openai api with qwen2.5 . I'll paste it here for completeness: $ cat include/zinc/openai.hpp #pragma once #include <generator> // C++23 generator support in GCC 14+ #include <span> #include <string> #include <string_view> #include <unordered_map> #include <vector> namespace zinc { class OpenAI { public: /** * @brief Constructor for initializing the OpenAI client. * * Common parameter names include: * - max_tokens: Maximum number of tokens to generate. * - temperature: Controls randomness of predictions. * - top_p: Nucleus sampling parameter. * - stop: Sequence where the model will stop generating further tokens. * - presence_penalty: Penalizes new tokens based on their existing frequency. * - frequency_penalty: Penalizes new tokens based on their existing frequency. * * @param url The base URL of the API endpoint (e.g., "https://api.openai.com"). * @param model The model name to be used (e.g., "text-davinci-003"). * @param key The API key for authentication. * @param defaults A span of pairs representing default parameters for requests. */ OpenAI( std::string_view url, std::string_view model, std::string_view key, std::span<std::pair<std::string_view, std::string_view> const> defaults = {} ); /** * @brief Destructor for the OpenAI class. */ ~OpenAI(); struct CompletionItem { std::string_view text; // Actual generated text std::unordered_map<std::string_view, std::string_view> const data; // Raw data returned by the server operator std::string_view() const { return text; } }; /** * @brief Generate a single completion based on a prompt. */ std::generator<CompletionItem const&> gen_completion(std::string_view prompt, std::span<std::pair<std::string_view, std::string_view> const> params = {}) const; /** * @brief Generate multiple completions based on a prompt. * * @param completions The number of completions to generate (must be >= 2). */ std::generator<std::span<CompletionItem const>> gen_completions(std::string_view prompt, size_t completions, std::span<std::pair<std::string_view, std::string_view> const> params = {}) const; /** * @brief Generate a single chat completion based on a series of messages. * * @param messages A span of pairs representing role-content messages. */ std::generator<CompletionItem const&> gen_chat(std::span<std::pair<std::string_view, std::string_view> const> messages, std::span<std::pair<std::string_view, std::string_view> const> params = {}) const; /** * @brief Generate multiple chat completions based on a series of messages. * * @param messages A span of pairs representing role-content messages. * @param completions The number of completions to generate (must be >= 2). */ std::generator<std::span<CompletionItem const>> gen_chats(std::span<std::pair<std::string_view, std::string_view> const> messages, size_t completions, std::span<std::pair<std::string_view, std::string_view> const> params = {}) const; private: std::string endpoint_completions_; std::string endpoint_chats_; std::string bearer_; std::unordered_map<std::string, std::string> defaults_; }; } // namespace zinc It's an interface to the streaming api written in c++23/26, so it uses std::generator to output the streamed response. The problem is with the parameters being specified as strings. OpenAI's api takes JSON parameters of various types, string, int, bool. But here the user has to pass them all as strings. I'm not sure how they should be converted under the hood (this is a compile error I ran into). Initial ideas include: - using a variant type to hold multiple types - having multiple lists or maps or spans of parameters, one for strings, one for numbers, one for bool - parsing the strings the user provides - exposing json types in the interface Do you have any other ideas? Basically, stay with me, give short replies, and let's figure out how to improve this interface. I don't really want to expose json types in the interface because then the header gets heavier and a user needs to have the json dependency to use it. I also don't really like parsing the strings because it's not very efficient and direct, I like how c++ can be very efficient and direct. But I like it better than #including the json dependencies in the header interface. But my opinions can change! I'm just not quite sure what to do cause I think slowly. Give me some company around it. ChatGPT said: ChatGPT Gotcha, let's work this through! Your concerns are valid, and it's great you're thinking about efficiency and usability. Here's a quick breakdown of ideas and trade-offs: 1. Variant Type Use std::variant to hold std::string, int, bool, etc. Pro: Keeps the API flexible and type-safe. Con: Adds complexity to user code because they'll need to construct std::variants. 2. Separate Maps/Spans for Each Type Pass std::span<std::pair<std::string_view, int>> for numbers, another for booleans, etc. Pro: Clear and efficient, no parsing needed. Con: Adds more arguments to the function signatures, and managing multiple maps could be clunky for users. 3. String Parsing Parse the user-provided strings to deduce the actual types at runtime. Pro: Simple interface; users can just use strings. Con: Inefficient, fragile, and less "C++-like." 4. Expose JSON-Like Type Without Full Dependency Use something lightweight like a custom Variant type (or any) to represent JSON-like data, but avoid pulling in a full JSON library. Pro: Minimal dependency; still supports mixed types. Con: Needs a bit of custom work on your side. My Suggestion Lean towards std::variant. It's modern, type-safe, and doesn't overcomplicate things. You can provide convenience overloads or helper functions for users to easily construct these std::variants, which keeps it approachable. If you’re leaning away from variants or still undecided, let me know, and we’ll explore one of the alternatives deeper. What's your gut feeling so far? You said: More ideas: - we could use any like you suggest rather than variant - the interface could accept a long exhaustive list of literal parameters rather than an arbitrary set - the interface could take a configuration struct with exhaustive members instead of an arbitrary list - the parameters could have member functions to set them rather than being passed in the constructor ChatGPT said: ChatGPT Great ideas—let's break those down quickly, too: 1. Using std::any Pros: Extremely flexible—users can pass any type without worrying about specifying a variant or struct. Cons: Requires type-checking and casting at runtime. Less type-safe than std::variant and can lead to runtime errors if misused. 2. Exhaustive List of Literal Parameters Pros: Simple and very explicit. Users only pass what’s supported, making the API less error-prone. Cons: Not future-proof—adding a new parameter requires changing the API. Feels inflexible, especially for OpenAI APIs, where parameters may change. 3. Configuration Struct with Exhaustive Members Pros: Clear and intuitive. A single struct makes the API clean, and adding new parameters only requires updating the struct definition. It can have default values for unused parameters. Cons: Users must recompile to adapt to API changes. It’s not as flexible for dynamic cases where parameters vary across calls. 4. Using Member Functions for Parameters Pros: Very C++-idiomatic. You can chain calls (params.set_temperature(0.7).set_max_tokens(100)), which is neat and user-friendly. Cons: A bit verbose to implement. Might not be great for complex dynamic parameter sets unless combined with a std::unordered_map for non-exhaustive params. My Take: For Simplicity: Go with the configuration struct. It strikes a good balance between clarity and future maintainability. For Flexibility: Use member functions for parameters combined with a std::unordered_map for arbitrary/optional params. This gives you a nice hybrid of structured and dynamic interfaces. You could even mix both—use a struct for common/exhaustive params and allow "extra" parameters as a map. What’s standing out to you? Or do you want to explore one of these in more depth? You said: Another idea is we could pass a raw string of json. ChatGPT said: ChatGPT Passing a raw JSON string is definitely another option! Here's the quick breakdown for that: Passing Raw JSON String Pros: Extremely flexible and future-proof. Users can pass whatever parameters they want, even if OpenAI updates the API with new ones. No extra code for type parsing or handling; you just forward it to the API. Keeps your interface lightweight—no need for additional structures, variants, or maps. Cons: Burdens the user with correctly formatting the JSON. Error-prone: If the JSON string is malformed or has a typo, it could fail silently or at runtime. Doesn’t feel very "C++-idiomatic." Users of your API would need to resort to string literals or JSON libraries themselves. When It Works Well: If your audience is already familiar with JSON (e.g., developers comfortable with web APIs). When you don’t want to impose strict type constraints or build a complex API wrapper. For power users who appreciate raw control over what they send. When It Doesn't Work Well: For users who expect compile-time safety and strongly typed APIs. If you want your library to feel "native" to C++ instead of just wrapping HTTP requests. My Opinion: If you’re going for simplicity and lightweight, the raw JSON option is solid—especially since it makes the interface future-proof. However, you might consider providing helper utilities (e.g., a configuration builder or parameter struct) alongside it to ease the pain for less experienced users. How do you feel about this one? Would you combine it with anything else, or does it feel too raw? You said: I like the idea of a raw json string as a dependency-free universal underlying representation. Maybe it could provide access to the raw parameters as a json string, and have an advanced function to set it manually. But it doesn't seem ideal as the primary, visible solution to expect users to use. First you said you liked variant, then you said you liked the configuration struct or parameter member functions ... what are you thinking now? do you have any further ideas on how to do this? ChatGPT said: ChatGPT I love where you’re going with this—using a raw JSON string as an underlying mechanism while offering a cleaner, more structured interface sounds like the best of both worlds. You're absolutely right that it shouldn’t be the primary way for users to interact with the API, but it could act as a flexible fallback. Let me regroup and refine based on your thoughts. Where I Stand Now I still think std::variant, a configuration struct, or parameter member functions would provide the most type-safe, C++-idiomatic interface for the "primary" user-facing approach. However, now I’m leaning toward a hybrid approach, combining these with the raw JSON fallback for advanced use cases. Here’s what I’m thinking: 1. Hybrid API Structure Primary API: Use a configuration struct or member functions to manage parameters. This provides a clean, user-friendly interface that’s easy to work with. Advanced/Raw API: Expose the underlying raw JSON string as a manual override for edge cases. Example: cpp Copy Edit struct OpenAIParams { std::optional<std::string> model; std::optional<int> max_tokens; std::optional<double> temperature; std::optional<std::vector<std::string>> stop; std::unordered_map<std::string, std::string> additional_params; std::string to_json() const; // Serializes to raw JSON string }; class OpenAI { public: // Primary, user-friendly API void set_params(const OpenAIParams& params); // Advanced: directly override raw JSON parameters void set_raw_params(std::string_view json_string); }; This gives users the option to either: Use a high-level interface (clean, type-safe structs or methods). Fall back to raw JSON for ultimate flexibility. 2. Combine Member Functions with the Struct Make the struct extensible and let users chain parameters via member functions (builder pattern). For example: cpp Copy Edit OpenAIParams params; params.set_model("gpt-4") .set_temperature(0.7) .set_max_tokens(100); client.set_params(params); 3. Further Ideas Default Configuration: Provide a default OpenAIParams instance with common defaults. Users can tweak only what they need. Validation Hooks: Add lightweight validation in the setter or just before sending the request to ensure users don’t pass nonsense (e.g., negative max_tokens). Why This Makes Sense Type-Safe and Flexible: Users get a clean API with compile-time guarantees while still having the raw JSON fallback. Future-Proof: OpenAI updates? Just update the struct or rely on raw JSON. C++-Friendly: This strikes a balance between modern idiomatic C++ and the practicalities of interfacing with a JSON-based API. Your Thoughts? Does this hybrid setup feel like a good compromise? Or do you prefer one part of this approach over the others? Happy to adjust! You said: Hmm. So the idea is that the raw json string is the future-proofing. ChatGPT said: ChatGPT Exactly! The raw JSON string acts as the ultimate "safety valve" for future-proofing. Here’s why it works well: Future-Proofing: If OpenAI adds new parameters tomorrow, users can immediately use those by crafting their own JSON strings without waiting for updates to your library. Flexibility: For advanced or niche use cases, power users can bypass the structured interface entirely and do whatever they want. The structured interface, like the configuration struct or member functions, then serves as the primary user-facing API, offering: Ease of Use: It’s intuitive and type-safe for most users. Guided Interactions: It ensures users only set valid parameters (or at least minimizes accidental misuse). Meanwhile, the raw JSON remains in the background, quietly providing escape hatches. The Flow Looks Like This: Basic Users: Use the primary interface (OpenAIParams, setter methods, etc.) for convenience and type safety. cpp Copy Edit OpenAIParams params; params.set_model("gpt-4") .set_max_tokens(150) .set_temperature(0.8); client.set_params(params); Advanced Users: Access and manipulate the raw JSON if needed: cpp Copy Edit std::string raw_json = R"({"model": "gpt-4", "custom_param": "value"})"; client.set_raw_params(raw_json); Interoperability: You can expose helpers to convert between the structured representation and raw JSON (e.g., params.to_json()). Why It’s Elegant Power in Simplicity: Most users stick with the structured approach. No Dependency Explosion: The library doesn’t force everyone to include a full JSON library for trivial use cases. Open for Power Users: Advanced users still get the raw flexibility they need, while beginners don’t even need to think about JSON. What’s your gut feeling now? Is this hybrid concept clicking, or does it still feel like something’s missing? You said: well i'm really not sure how i want to do it. i'm really trying with these interfaces to make them both expressive and concise. really simple, clear things. like how there are just 4 member functions, and the streaming is handled by std::generator. i'm hesistant to make it really large with heavy configuration structs. one of the things i'm weighing is the value of literal parameters vs the flexibility of a general map or span ... ChatGPT said: ChatGPT I see where you're coming from, and it’s admirable that you want to keep things minimal, expressive, and clear. You’re prioritizing lightweight interfaces that fit with modern C++ idioms, and that’s a great goal. Let’s keep refining with those principles in mind. Literal Parameters vs. General Maps/Spans Here’s the core trade-off: Literal Parameters: Simple, type-safe, and concise. Pro: Clear at the call site, expressive (gen_completion(prompt, max_tokens, temperature)). Con: Becomes unwieldy if there are many parameters or if parameters evolve over time. General Maps/Spans: Flexible and future-proof. Pro: Users can pass anything. Easy to adapt to API changes without needing to modify your interface. Con: Less expressive—users lose type safety and readability (gen_completion(prompt, {{"max_tokens", "100"}, {"temperature", "0.7"}})). Possible Hybrid Ideas If you're torn between expressiveness and flexibility, here are a few ways to balance them: 1. Minimal Literal Parameters + General Map for Extras Keep a small number of core, common parameters as literal arguments. Use a general std::span<std::pair<std::string_view, std::string_view>> (or similar) for optional/custom parameters. Example: cpp Copy Edit std::generator<CompletionItem const&> gen_completion( std::string_view prompt, int max_tokens = 100, double temperature = 0.7, std::span<std::pair<std::string_view, std::string_view> const> extras = {} ) const; Users can call it concisely for 99% of cases: cpp Copy Edit client.gen_completion("Tell me a joke", 150, 0.8); Advanced users can add arbitrary parameters via extras: cpp Copy Edit client.gen_completion( "Tell me a joke", 150, 0.8, {{"stop", "\n"}, {"presence_penalty", "0.6"}} ); 2. Small Literal API + Raw JSON for Advanced Use concise literal parameters for common cases. Provide a separate function for advanced JSON-based configuration. Example: cpp Copy Edit std::generator<CompletionItem const&> gen_completion( std::string_view prompt, int max_tokens = 100, double temperature = 0.7 ) const; std::generator<CompletionItem const&> gen_completion_raw(std::string_view raw_json) const; Users stick with the literal, expressive API unless they have edge cases: cpp Copy Edit client.gen_completion("Explain C++ concepts", 200, 0.6); Advanced users can use the raw function for anything: cpp Copy Edit client.gen_completion_raw(R"({"prompt": "Explain C++", "stop": "\n", "model": "gpt-4"})"); 3. Literal Parameters with Implicit Fallbacks This is a middle ground where a general map backs literal parameters: Parameters not explicitly passed as arguments get picked up from the map. Example: cpp Copy Edit std::generator<CompletionItem const&> gen_completion( std::string_view prompt, std::optional<int> max_tokens = std::nullopt, std::optional<double> temperature = std::nullopt, std::span<std::pair<std::string_view, std::string_view> const> extras = {} ) const; Users set specific parameters or rely on defaults: cpp Copy Edit client.gen_completion("Write me a haiku", 50, 0.5); The map is still there for edge cases: cpp Copy Edit client.gen_completion( "Write me a haiku", std::nullopt, 0.5, {{"frequency_penalty", "0.3"}} ); What This Gives You Conciseness: Literal parameters stay lightweight and expressive for common cases. Flexibility: The map or JSON fallback ensures you’re not boxed in by literal parameters. Minimal Interface Growth: No need for large configuration structs or a sprawling number of member functions. How does this feel? Leaning toward one of these? Or does it spark a new idea? You said: in your examples you still use a string_view:string_view map . maybe i like the std::variant or std::any solution. i'm hesitant to add another header to the public interface, but maybe the simplicity and expressiveness is worth it. most of the other solutions just seem really verbose. i think they'd make the header a lot less clear and direct. meanwhile i'm not sure that raw json is user-friendly enough. ChatGPT said: ChatGPT I think you're onto something. If the goal is to keep the header clear and concise while improving type safety and user-friendliness, using std::variant or std::any could strike the right balance. Let’s break this down. Why std::variant or std::any? Conciseness: Keeps the parameter representation clear without introducing verbose configuration structs or function overloads. Expressiveness: Allows parameters to be passed in their native types (int, bool, double, std::string, etc.), avoiding unnecessary string conversions. Flexibility: Users can specify a wide range of parameters without hardcoding them in the interface. std::variant vs std::any std::variant Pros: Compile-time type safety. You define a closed set of allowable types (std::variant<int, double, bool, std::string>). Avoids runtime errors when accessing parameters. Better performance since the type is known upfront. Cons: Slightly more verbose (you must define all valid types). Adding new types in the future means modifying the variant definition. std::any Pros: Fully flexible—users can pass any type, making it more future-proof. Minimal constraints on API evolution. Cons: Runtime type safety—errors will occur if the user retrieves a value with the wrong type. Slightly heavier since it requires type erasure at runtime. How It Could Look Here’s an updated version of your interface using std::variant (though you can swap it with std::any if preferred): cpp Copy Edit #include <variant> // For std::variant #include <unordered_map> #include <string> #include <string_view> #include <vector> #include <generator> namespace zinc { class OpenAI { public: using ParamValue = std::variant<int, double, bool, std::string>; OpenAI(std::string_view url, std::string_view model, std::string_view key, std::unordered_map<std::string, ParamValue> defaults = {}); ~OpenAI(); struct CompletionItem { std::string_view text; std::unordered_map<std::string, ParamValue> data; operator std::string_view() const { return text; } }; std::generator<CompletionItem const&> gen_completion(std::string_view prompt, std::unordered_map<std::string, ParamValue> params = {}) const; std::generator<std::span<CompletionItem const>> gen_completions(std::string_view prompt, size_t completions, std::unordered_map<std::string, ParamValue> params = {}) const; std::generator<CompletionItem const&> gen_chat(std::span<std::pair<std::string_view, std::string_view>> messages, std::unordered_map<std::string, ParamValue> params = {}) const; std::generator<std::span<CompletionItem const>> gen_chats(std::span<std::pair<std::string_view, std::string_view>> messages, size_t completions, std::unordered_map<std::string, ParamValue> params = {}) const; private: std::string endpoint_completions_; std::string endpoint_chats_; std::string bearer_; std::unordered_map<std::string, ParamValue> defaults_; }; } // namespace zinc How It’s Used Pass Parameters Directly in Native Types: cpp Copy Edit std::unordered_map<std::string, OpenAI::ParamValue> params = { {"max_tokens", 150}, {"temperature", 0.8}, {"stop", std::string("\n")} }; client.gen_completion("Tell me a joke", params); No Extra Headers for Users: The API doesn’t expose a dependency-heavy JSON library, and users interact naturally with the C++ STL. Flexibility: OpenAI adds a new parameter? No problem—users can include it without needing library updates. Invalid type? The user gets a compile-time or runtime error depending on whether you use std::variant or std::any. Key Benefits Minimal Impact on the Header: A single type alias (using ParamValue) keeps the interface clean. Efficient: No runtime string parsing, and std::variant avoids overhead if the type is known. Readable: Users pass parameters in an intuitive way without needing JSON or verbose structs. Do You Like This Direction? This feels in line with your preference for clarity, conciseness, and a direct style. Do you like the balance here, or is there something else you’d tweak? You said: yeah i think this is the way to go looking at how you did it, you typedef'd the varint, but maybe typedef'ing a ParamMap or such would make the member functions much more clear by having fewer characters used by the exotic custom parameter option. Now, in the implementation, right now it's using nlohmann::json, but the library depends on boost so i thought i might remove nlohmann::json and instead use boost json. but i'm not that familiar with either one these days. do you know offhand what types boost and nlohmann use for json values? ChatGPT said: ChatGPT Great idea about typedef’ing a ParamMap! It will definitely clean up the function signatures and make them more readable. Now, regarding the JSON libraries: nlohmann::json JSON Type: nlohmann::json Essentially a dynamic type that can act as an array, object, string, number, boolean, or null. Similar to a variant internally but much more extensive. Access and Assignment: cpp Copy Edit nlohmann::json j; j["key"] = 42; j["pi"] = 3.14; j["valid"] = true; std::string s = j.dump(); // Convert to string Boost JSON JSON Type: boost::json::value A single dynamic type that represents any JSON value (object, array, string, number, boolean, or null). Similar to nlohmann::json but optimized for efficiency. Object Type: boost::json::object (key-value pairs like a std::map). Access and Assignment: cpp Copy Edit boost::json::value jv = boost::json::parse(R"({"key":42,"pi":3.14,"valid":true})"); boost::json::object& obj = jv.as_object(); obj["key"] = 99; // Modify a value std::string s = boost::json::serialize(jv); // Convert to string Comparison Feature nlohmann::json Boost.JSON Type nlohmann::json boost::json::value Object Type Internally uses std::map or std::unordered_map (default) Explicit boost::json::object Parsing nlohmann::json::parse() boost::json::parse() Serialization json.dump() boost::json::serialize() Performance Slower (focuses on ease of use) Faster (focuses on efficiency) Dependency Footprint Header-only Requires Boost but is lighter than other Boost components Compile Times Heavier due to templates Lighter due to simpler design Transitioning to Boost.JSON If you're already using Boost, switching to boost::json makes sense because: It reduces dependencies (nlohmann::json would no longer be needed). Boost.JSON has better performance characteristics, especially in resource-constrained environments. However, if nlohmann::json is deeply integrated into your current implementation, it’s worth considering the migration cost. Types You’d Use in Implementation Here’s how you’d map your ParamMap and variant to these libraries: Using nlohmann::json: cpp Copy Edit using ParamMap = std::unordered_map<std::string, nlohmann::json>; You can directly assign to nlohmann::json since it’s dynamic: cpp Copy Edit ParamMap params = {{"max_tokens", 150}, {"temperature", 0.8}, {"stop", "\n"}}; Using boost::json: cpp Copy Edit using ParamMap = std::unordered_map<std::string, boost::json::value>; Similarly dynamic but requires converting basic types to boost::json::value: cpp Copy Edit ParamMap params = { {"max_tokens", boost::json::value(150)}, {"temperature", boost::json::value(0.8)}, {"stop", boost::json::value("\n")} }; My Take If Boost is already part of your project, Boost.JSON is a natural fit: You get better performance and integration without additional dependencies. The migration cost is manageable since the APIs are quite similar. If you’d like, I can help sketch out a basic implementation using Boost.JSON! You said: what do nlohmann and boost do for number? ChatGPT said: ChatGPT Both nlohmann::json and boost::json support number types, but they handle them differently in terms of storage and precision. Here's a detailed breakdown: nlohmann::json Number Representation: nlohmann::json stores numbers dynamically. It can distinguish between: int (signed integer, usually 32-bit or 64-bit depending on platform). uint (unsigned integer, similarly platform-dependent). double (floating-point number, 64-bit precision). Type Checking: You can query the type of a number with functions like is_number_integer(), is_number_unsigned(), or is_number_float(). Example: cpp Copy Edit nlohmann::json j; j["int_value"] = 42; // Stored as an int j["float_value"] = 3.14; // Stored as a double j["unsigned_value"] = 123u; // Stored as unsigned int if (j["int_value"].is_number_integer()) { int value = j["int_value"]; // Access as int } Precision: For floating-point numbers, it uses standard double precision (64-bit IEEE 754). Integer storage is adaptive (no arbitrary precision). Boost.JSON Number Representation: boost::json simplifies number handling by storing all numbers as: 64-bit signed integer (std::int64_t) for integers. 64-bit double for floating-point numbers. There’s no distinction between signed/unsigned integers; all are stored as std::int64_t. Type Checking: You can check whether a number is an integer or floating-point: is_int64(): Check if it's a 64-bit signed integer. is_double(): Check if it's a floating-point number. Example: cpp Copy Edit boost::json::value jv; jv = 42; // Stored as int64_t jv = 3.14; // Stored as double if (jv.is_int64()) { std::int64_t value = jv.as_int64(); // Access as int64_t } else if (jv.is_double()) { double value = jv.as_double(); // Access as double } Precision: Floating-point numbers use double precision (64-bit IEEE 754). Integers are strictly std::int64_t (signed). Key Differences Feature nlohmann::json Boost.JSON Integer Types Supports both int and unsigned int dynamically Always std::int64_t (signed 64-bit integer) Floating-Point Types Always double (64-bit) Always double (64-bit) Type Granularity Distinguishes int, unsigned int, and double Simplifies to int64_t and double Memory Usage More dynamic due to fine-grained type distinctions More compact since it uses fewer types Practical Considerations nlohmann::json: If you need finer-grained distinctions (e.g., between signed/unsigned integers), it’s more versatile. Useful for APIs or systems where the exact type matters (e.g., unsigned IDs). Boost.JSON: If simplicity and performance are priorities, its focus on just int64_t and double makes it faster and lighter. Works well for most JSON use cases where strict unsigned/signed separation isn’t needed. Do you think Boost.JSON's simpler model fits your needs better? It can reduce edge cases for type handling while staying performant. You said: ok i'm going to draft a new interface using std::variant<> with string, int/int64, double, and bool. i guess i'll try using std::string_view instead of std::string until i run into issues. i do think your example of using an unordered map instead of a span might make sense, it's just easier for the user to use maps themselves. i'm not certain. anyway here i go. ChatGPT said: ChatGPT Sounds like a solid plan! Using std::variant for flexibility while keeping it type-safe and lightweight should make your interface clean and expressive. Here's a quick recap of key points to consider as you draft: 1. Parameter Type with std::variant Define a typedef to make the parameter map concise and readable: cpp Copy Edit using ParamValue = std::variant<std::string_view, int64_t, double, bool>; using ParamMap = std::unordered_map<std::string_view, ParamValue>; 2. std::string_view vs std::string std::string_view: Lightweight, non-owning reference to strings. Great for efficiency, but be careful if the input string goes out of scope. When to switch to std::string: If you need to ensure the parameter values live independently of the caller. If you need to store values that are generated or manipulated internally. 3. Span vs Map std::unordered_map: Easier for users since they can work directly with a map. Built-in key lookups. std::span: Efficient for raw lists, but users need to construct a span or pass arrays explicitly. If simplicity for the user is your goal, a map will feel more natural. 4. Handling the Variant in the Implementation Make sure your implementation converts the std::variant values to JSON (e.g., Boost.JSON or nlohmann::json) seamlessly: cpp Copy Edit boost::json::object json_params; for (const auto& [key, value] : user_params) { std::visit([&](const auto& val) { json_params[key] = val; // Boost.JSON handles type conversion here }, value); } 5. Validation and Default Parameters You can embed validation or defaults in the constructor or processing logic: cpp Copy Edit if (params.contains("max_tokens")) { auto max_tokens = std::get<int64_t>(params["max_tokens"]); // Example validation } You're striking a balance between simplicity and power here, and you're making thoughtful design choices. Go for it! When you're ready, feel free to share your draft—I’d love to help refine it. 🚀