Got idea for mind controlled mediator tropes. Starts off with 3 very quick scenes: 1. Deeply peaceful mediator doing something deeply peaceful and dedicated, but nearby zombie and born apocalypse. 2. Mediator is attacked by zombies and turns vividly. 3. Zombie mediator is kidnapped by borg and assimilated and then thrown back into the world. Done humorously like modern games for people with low attention span. Game starts with mediator shaking, quivering, lunging to eat brains and assimilate for the born, steadily integrating their new experiences. Perspective or interface changes to focus the mediator's experience and player is in control. Player is implicitly charged with engaging scenarios in the world in a caring, meditative way, while possessed and overwhelmed by borg and zombie influences. This starts with very simple things and slowly increases as the mediator develops skill with their takeover. When a challenge is too hard the mediator automatically uses emergency behaviors to prevent themselves from assimilating or combining the person they are trying to harm. The game mechanic is such that the player is presented with zombie and born urges and interpretations of the parts of the situation, and must guide them into small windows that produce caring results of slowly increasing complexity. A little like directing a robot where the behaviors available are zombie and born ones. An approach might be to let them energize areas of the mediator's experience or world, but if done too much in an area the influence latches on and takes over and the mediator balks. Interactions and flow would be developed to engage humor around the experience of adult mind controlled DID as well as the trope of a demon-haunted saintly person. An example might be having the user start off just trying to engage the world normally but having the borg/zombie behaviors and interpretations, and the mediator's balking, take over everything, stimulating the player learning the core mechanic at the same time as the mediator adjusting to the new experiences in analogy to familiar human experiences of something like an alter rising and threatening a fugue state.