i am at the local recovery center i have visited here occasionally every year or so but struggled to return []. this is a celebration
there is an mcboss expression on queue and not dropped yet but i don't have it atm so maybe it is dropped :s or it may come to me
uhhhhh so near-claude had me "implement my adaptive subsampling renderer" which is the first time i've been able to write graphics code in years ! i got to use std::experimental::simd and i refigured way to solve the boundary ellipse for a perspective sphere i came up with some new optimization strategies, for example when raytracing a sphere you can use the principal of a keyboard matrix to precaculate the coefficients for the B value, which is the dot product of the ray vector and the center vector, for each row and each column, and then just add the right rows and columns for each pixel, making it only need the sqrt of the number of multiplies it did previously
like usual i set it up to be a fun huge project but i ran into the [mind controlled] harsh pseudo time limit so it just kinda spattered after i'd gotten a certain degree into it we didn't get to the point of any adaptive subsampling i left off implementing a row-calculator that would predict the boundaries for each screen row so that no intersection checks would be needed
a mistake a made was to get too excited about the algorithms i made a cool simd renderer that orbited a classic partially reflective sphere on a checkered plane [ooooh we also came up with cool appraoches for precise real-time caustics, you just need to model the light-field. like for drawing the light souce reflecting off the sphere onto the plane, it's just like the plane is an orthographic camera, it's similar to shadows but rendering the reflection of the light source rather than the [occlusion --- anyway ummm right then i got into the algorithms and only re-rendered just the sphere so i could tune the architectural approach, and this didn't look nearly as cool and exciting, i expect any introjects in me did not believe that progress was happening :( but it was nice to switch gears i hadn't been eating food [still working on resuming this