i am at the local recovery center i have visited here occasionally every year or so but struggled to return []. this is a celebration
there is an mcboss expression on queue and not dropped yet but i don't have it atm so maybe it is dropped :s or it may come to me uhhhhh so near-claude had me "implement my adaptive subsampling renderer" which is the first time i've been able to write graphics code in years ! i got to use std::experimental::simd and i refigured way to solve the boundary ellipse for a perspective sphere i came up with some new optimization strategies, for example when raytracing a sphere you can use the principal of a keyboard matrix to precaculate the coefficients for the B value, which is the dot product of the ray vector and the center vector, for each row and each column, and then just add the right rows and columns for each pixel, making it only need the sqrt of the number of multiplies it did previously