At 11:40 AM 10/15/95, s1018954@aix2.uottawa.ca wrote:
On Sun, 15 Oct 1995, Timothy C. May wrote:
(Some of his game theory simulations--on betting markets and preference-revealing--were a main inspiration for the "Crypto Anarchy Game" I put on at the first Cypherpunks meeting in '92.)
How did that work out anyway? What were the rules and usual outcomes? (Got a file on it anywhere? In your faq?) Sounds like something that'd be nice to implement over the net. Great way to get everyone's productivity reduced to zero. (insert wry smile)
To educate the folks about the technologies now more common (mixes, digital cash, information markets, data havens...), we simulated on paper these things. For example, certain people were randomly assigned the role of being a "mix" (remailer), with envelopes addressed to them being openable only by them, and with them then remailing to the next destination. The game went on for about 5 hours, amidst much confusion and hilarity, and helped to show people how ecologies of anonymous and pseudonymous entities could interact. --Tim May Views here are not the views of my Internet Service Provider or Government. ---------:---------:---------:---------:---------:---------:---------:---- Timothy C. May | Crypto Anarchy: encryption, digital money, tcmay@got.net 408-728-0152 | anonymous networks, digital pseudonyms, zero Corralitos, CA | knowledge, reputations, information markets, Higher Power: 2^756839 | black markets, collapse of governments. "National borders are just speed bumps on the information superhighway."
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