Arthur Chandler <arthurc@crl.com> writes:
I'm still not clear as to exactly what MUD money would purchase. In a MOO, such as MediaMOO or BayMOO, I can't conceive of what anyone could "buy" with virtual money.
What would one buy with any digital cash? Whatever anyone is willing to sell them. How about programs, stock quotes, orders for physical items, newspapers and magazines, etc...
[quotas as the scarese resource on MOOs...] Any system of monetary exchange that would involve manipulating quotas, or translating them into a kind of tradeable commodity would, I think, be vigorously resisted by most MOO wizards.
Quota is simply a manifestation of the only real resources that limit the size of a virtual world, storage space and computation time. There is no reason to think that any currency exchanges on such systems would need to limit themselves to this (but it does give one ideas as I will mention later.)
If we're talking about RPG money -- gold and jewels that have value within a MUD/RPG universe -- well, OK; but I think this would be a fairly trivial use of what I thought was supposed to be a sophisticated model for future monetary transactions on a global scale. And if, as part of your post suggests, RL money would be gratefully paid for increased power within a MUD -- shades of *Snow Crash*! And who would have guessed that it was cypherpunks in executive clothing that brought such a system into the MUD/MOO world.
Well, I do not know much about what the virtual city people are doing, but I can tell you a little bit about what I know of another MOO that is working on such a virtual marketplace, the metaverse MOO being run right now by Steve Jackson Games (metaverse.io.com port 7777) While people are still working on setting things up (the system is fairly new) a lot of ideas have been tossed around such as real online games done by professionsal corperations (sjg, etc) or online orders for magazines such as wired or mondo, or perhaps ordering equipment at computer sales outlet on the MOO. All one needs is currency and then the buyers and sellers can determine what the market will be. I find the MOO system interesting because it provides a structure of objects (data) and interaction of people and the objects. One of the reasons I have been interested in dc nets, encrypted filesystems, and the like is because I think it would be interesting to set up a completely distributed and secure/private computing system. I have figured out a lot of the filesystem and communications (i/o) issues through dc nets and various encrypted filesystem ideas. The stumbling block I kept running into was how to build a network CPU. What about a MOO? The MOO programming language itself is rather primitive, but it only concerns itself with negotiation of the objects within the system and simple interactions with those connected to the system; if one were to hook a perl, C, and tcl interpreter into such a system and add flags to objects to signal that they should be run through a particular interpreter then one would have the necessary CPU(s). One could use MOO money to pay for the data storage and CPU time (object quota and server ticks) and those providing cycles or storage space for the MOO would be compensated and the system could theoretically grow without bounds. Just an idea or two and perhaps a hint of things to come... jim