On Wed, 27 Dec 1995, Lou Poppler wrote:
I'm not really asking for suggestions here or anything. It's likely that most of them have already been debated to death on r.g.b. I just wanted to show you a case of reputation markets in action.
If the server can keep track of drop games and the restart it should not be diffucult to keep a record for each player of how many games he has dropped and not restarted. A high number would mean a cheater or someone with a very bad phone line. In either case you dont want to play with them. For the second problem there is no easy solution. One thing to make it more anoying for the cheater is to keep a history of matches played by each players. A player that has played 50 matches with anotherone an won all is either cheating or not looking for a challange. Of curse the cheater just has to create a new nym each time to play agains in this case. Bottom line is that on the net a nym can be multiple persons and a person can have multiple nyms.
:::::::::::::::::::::::::::::::::::::: Thank you VERY much! You'll be :: Lou Poppler <lwp@mail.msen.com> :: getting a Handsome Simulfax Copy :: http://www.msen.com/~lwp/ :: of your OWN words in the mail :::::::::::::::::::::::::::::::::::::: soon (and My Reply).
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