From filippo.carnovalini at dei.unipd.it Thu May 26 12:11:18 2022 From: filippo.carnovalini at dei.unipd.it (Filippo Carnovalini) Date: Thu, 26 May 2022 18:11:18 +0200 Subject: [WFM-RG] [Last Call for Contributions] ACM Int. Conf. on Information Technology for Social Good (GoodIT 2022) - Special track on Serious Games to Improve Quality of Life Message-ID: ******************************************************************** * Call for Papers * GoodIT 2022 * Special track on Serious Games to Improve Quality of Life * 7-9 September 2022, Limassol, Cyprus * *Submission Deadline Extension: 6 June, 2022 *(old deadline 23 May) * ******************************************************************** More info at: http://csc.dei.unipd.it/serious_games_at_goodit_2022/ SCOPE ====== Serious games and gamification techniques are often used to capture and maintain user?s attention, engagement, and motivation. This is particularly important when dealing with our today?s challenges. The scope of this track is to have novel papers that includes elements of gaming and gamification techniques used as approaches to solve our today?s problems and challenges. The problems and challenges could be within quality of life and well-being, social inclusion, accessibility, persuasive systems and solutions, lifestyle promotion, people with disabilities, teaching and education, social and behavior changes (e.g. global warming and climate changes, nutritional changes, and health behavior changes), physical exercise promotion (exergaming), intervention and treatment, mental health, and addiction. This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals? Quality of Life (QoL) and behavior, with a particular focus on people with disabilities. The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help solving our today?s problems and challenges. Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases. Accepted papers will be included in the ACM Digital Library. Special issues associated to the conference are being organized. Selected papers will be invited to submit an extended version to those journals. Co-Chairs: Thomas Bj?rner, Aalborg University, Denmark, tbj[at]create.aau.dk Ombretta Gaggi, University of Padova, Italy Antonio Origlia, University of Naples Federico II, Italy, antonio.origlia[at]unina.it Antonio Rod?, Universit? di Padova, Italy, antonio.roda[at]unipd.it TOPICS OF INTEREST ================== Serious game design for better lifestyle promotion Serious games for people with disability Games for Education and Learning Gamification Pervasive Systems Assistive Technologies Persuasive solutions Methods, models, and principles for gamification design Usability and accessibility issues Games for Health and Well-Being Serious Games for social inclusion Serious Games for cultural heritage IMPORTANT DATES ================ Full Paper submission deadline: 6 June 2022 Notification deadline: 30 June 2022 Camera ready: 15 July 2022 Submission instructions at: https://cyprusconferences.org/goodit2022/ -------------- next part -------------- An HTML attachment was scrubbed... URL: