[SAGA-RG] Question about attributes in SAGA C++
Livesey, P (Paul)
paul.livesey at stfc.ac.uk
Thu Dec 18 09:13:26 CST 2008
Hi all,
I'm not sure if this is the correct place to post but I'll try anyway!
I'm working with what I believe is the latest version (from svn) of the C++ SAGA implementation and have come across some rather curious behaviour.
If I try and set a scalar attribute that doesn't already exist with set_attribute(key, value) I end up (after a while) in
void attribute_cache::set_attribute (const std::string & key,
const std::string & val)
which creates a vector attribute if the one I ask for doesn't currently exist.
a_map_type::iterator ai = a_map_.find (key);
if (a_map_.end() == ai)
{
BOOST_ASSERT(extensible_);
// does not exist, and need to be created
a_map_[key] = attrib (key, val, saga::impl::attrib::Vector,
false, true);
}
else
{
// make sure this is a not vector attribute (as required by the latest spec)
if (ai->second.is_vec())
{
SAGA_THROW("attribute '" + key + "' is a vector attribute",
saga::IncorrectState);
}
This is causing me a few problems and I was wondering if it's intentional.
Regards,
Paul.
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