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Undiscussed Groomed for Male Slavery, One Victim of Many gmkarl+brainwashingandfuckingupthehackerslaves at gmail.com
Sun Apr 30 15:52:47 PDT 2023


On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many
<gmkarl+brainwashingandfuckingupthehackerslaves at gmail.com> wrote:
> On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many
> <gmkarl+brainwashingandfuckingupthehackerslaves at gmail.com> wrote:
>> On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many
>> <gmkarl+brainwashingandfuckingupthehackerslaves at gmail.com> wrote:
>>> On 4/30/23, Undiscussed Groomed for Male Slavery, One Victim of Many
>>> <gmkarl+brainwashingandfuckingupthehackerslaves at gmail.com> wrote:
>>>> --
>>>> ideas for You Are Boss video game
>>>> - instill hypnotic habits, triggers, experiences
>>>>   - via drugs
>>>>   - via social AI
>>>>   - via computer virus AI
>>>>   - via hypnotic session or coerced community member
>>>>   - via trauma
>>>>   - via indoctrination
>>>>   - via audio
>>>> - reroute/interdict/mutate/implant/sabotage:
>>>>   - mail
>>>>   - website requests
>> "databases" was lost from this list during typing
>>>>   - networked or radio devices
>>>> - send out a hypnotized victim to:
>>>>  - burgle
>>>>  - sabotage
>>>>  - swap records
>>>>  - take photos / change surveillance equipment
>>>>  - cut power / telecommunications
>>>>  - feed fake media such as radio, tv, or other environmental
>>>> experiences
>>>>  - place devices
>>>>  - burn down buildings
>>>>  - rile crowds
>>>>  - pretend to be an arbitrary professional
>>> missed large scale category. institute regime change, spawn arbitrary
>>> message cults, adopt or destroy popular habits or memes
>>>
>>
>
> more ideas coukd be found from cypherpunk and TI communities and writings
> the best ideas people get programmed never to speak of and it's hard
> to cobble them together but you can maybe approqch them via psychotic
> terror stories
> like,torturing people by instilling violent personalised delusions in
> the people they notice
> also coercing silence itself is one
> "punish" and "reward" seem poignant categories
>
> maybe boss kind of gets into the mind control and uses excessive power
> to play with it. a cool game design could start with that and twist
> the user experience to develop and encourage themes other than sadism,
> like rescuing from horror into safety for example, but work with all
> the juicy parts that stem from sadism

disrupted activist communities also have these things, like murdering
community members and framing other community members for it,
reporting people for arbitrar crimes and spreading disrepute around
them in other ways


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