[ot][random][crazy][spam] Out of it, Video Game Design Project
Undiscussed Horrific Abuse, One Victim of Many
gmkarl at gmail.com
Sat Feb 12 13:07:05 PST 2022
trying to stabilise this idea part
a big component of simulating time is considering outcome and causality
trees.
a simple useful outcome tree might be sums of uniform distributions. an
example could possibly handle them with a heuristic class that can solve
them given known values for some of them.
however, real probability transformation to brownian-like distributions
provides the correct answer here.
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