[ot][random][crazy][spam] Out of it, Video Game Design Project

Undiscussed Horrific Abuse, One Victim of Many gmkarl at gmail.com
Sat Feb 12 13:03:01 PST 2022


glancing at it, it seems good for nearby timepoints, but not so great for
very distant timepoints.

>
for distant timepoints, transformation of the described discrete brownian
motion into a smooth distribution seems meaningful. this is probably pretty
important in general.

basically there are crux timeline junctures, where interaction between
simulation components need to be handled as trees because they interact
e.g. two asteroids colliding, but between them huge swaths of solvable
timelines where sentient beings appear basically brownian.

i'm feeling doing the trees of individual decisions anyway, but keeping the
larger brownian ideas present and important.
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