[ot][random][crazy][spam] Out of it, Video Game Design Project

Undiscussed Horrific Abuse, One Victim of Many gmkarl at gmail.com
Sat Feb 12 12:50:36 PST 2022


Something that's missing is bounds tracking.

The constants place a range bound on the distributions, changing them.

Tracking bounds is fun. But it might be more efficient to start by simply
solving for the extra uniform value that has the widest range.

Later, instances of states or whatnot could possibly have known constraints
placed on them.

I'm a little worried that solving for the widest range could alter the
distribution sampled from, making it incorrect. Maybe a more accurate
approach might be to sample from the distribution of the sums, then from
the distributions that could produce that, until the final sample is
identified. Code that does that could be optimized for different
encountered equations, or reviewed for a general optimisation.

So "solving for the widest range" could be considered a heuristic, to
provide a value-tracking structure to open up options of design.
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