What is Real? was Re: Review Finds No Answers to Mystery of Havana Syndrome

Stefan Claas spam.trap.mailing.lists at gmail.com
Sun Dec 5 15:54:38 PST 2021


On Mon, Dec 6, 2021 at 12:26 AM Karl <gmkarl at gmail.com> wrote:

> I found https://github.com/JorgeGtz/SolidTextureNets from
> paperswithcode .  It's demo code containing a pretrained model from
> 2020, looks like they didn't remember to specify a license.

Cool, but ...

This stuff is for researchers and programmers in this field and uses
OpenGL for models, as understood.

If you would be interest in writing such a program and would be
then globally a hero you would have to do the following:

People using 3D software for modeling and texturing almost
all of them use the .obj mesh format and in case for 3D color
prints the .wrl format, .obj should work as well and people can
convert between them.

The workflow would be then to load a mesh model (watertight)
with probably UV coordinates for the texture map (.png file
format for good quality) and then do the 3D texture synthesis
with the .png file, so that later the new .png output file which
could be saved then have all the information (according to UV
coordinates) that represents texture tiles, which then when
later applied to the 3D model is seamless, when reloaded
(the model and the new 3D texture) in peoples favority 3D
modelling app.

If you could write that so that you have a binary executable
standalone app, you are the king, for the global community. :-)

Regards
Stefan


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