[IP] Spies' Battleground Turns Virtual

David Farber dave at farber.net
Thu Feb 7 22:45:12 PST 2008


________________________________________
From: eekid at aol.com [eekid at aol.com]
Sent: Thursday, February 07, 2008 11:46 PM
To: dfarber at cs.cmu.edu; David Farber
Subject: Spies' Battleground Turns Virtual

http://www.infosecnews.org/pipermail/isn/2008-February/015882.html


"Over the last few years, "virtual worlds" such as Second Life and other role-playing games have become home to millions of computer-generated personas known as avatars. By directing their avatars, people can take on alternate personalities, socialize, explore and earn and spend money uncharted online landscapes."

"Intelligence officials who have examined these systems say they're convinced that the qualities that many computer users find so attractive about virtual worlds -- including anonymity, global access and the expanded ability to make financial transfers outside normal channels -- have turned them into seedbeds for transnational threats."
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