Sony uses DMCA to harass Aibo user group http://www.aibohack.com
Khoder bin Hakkin
hakkin at sarin.com
Thu Nov 1 12:26:42 PST 2001
http://latimes.com/business/la-000086726nov01.story?coll=la%2Dheadlines%2Dbusiness%2Dmanual
Sony Dogs Aibo Enthusiast's Site
Courts: The company uses a controversial law to stop
owners from altering the robotic pet. Some consumers balk.
By DAVE WILSON and ALEX
PHAM, TIMES STAFF WRITERS
Sony Corp. is using a controversial U.S.
law aimed at protecting intellectual
property to pull the plug on a Web site
that helps owners of Aibo, Sony's
popular and pricey robotic pet, teach
their electronic dogs new tricks.
Aibo owners are outraged, and hundreds
have vowed to stop buying Sony
products altogether until the company
backs off. Sony has sold more than
100,000 Aibos worldwide since 1999, at
prices ranging from $800 to $3,000.
The dogs have spawned a community
of enthusiasts who fuss over the
mechanical marvels as if they were real
canines.
Last week, Sony executives sent a letter
to the operator of a Web site,
http://www.aibohack.com, alleging that
much of the site's contents-programs
and software tools that can modify the
Aibo's behavior--was created and distributed in
ways that
violate the Digital Millennium Copyright Act. The
1998 law
was designed to combat the duplication of
digitized materials,
which can be easily distributed instantaneously
worldwide on
the Internet. Violators can face monetary damages
and even
prison time, depending on the nature of the
violation. In a
prepared statement, Sony officials said they asked
only for
removal of material it considered illegal and
encouraged the
distribution of Aibo-related materials that they
did not believe
infringed the company's rights.
Sony sells a number of software kits, usually for
about $150,
that allow Aibo users to modify the dog's
behavior. The
software tools removed from the Web site are
easier to use and
more powerful, according to users--and are
available for free.
"We do not support the development of software
that is
created by manipulating existing Sony Aibo-ware
code, copying
it and/or distributing it via the Internet," the
company said.
"This is a clear case of copyright infringement,
something that
most Aibo owners can appreciate and respectfully
understand."
Critics of the DMCA say the law upsets the
delicate balance
between the rights of copyright holders to protect
their
intellectual property and the rights of everyone
else to use such
items to develop their own works. That has sparked
increasing
concern in Congress as scientists, librarians,
researchers and
consumer groups have voiced opposition to the law.
"On the surface, Sony appears to be using portions
of the
DMCA in an attempt to keep people from putting the
company's product to new and interesting uses,"
said Cindy
Cohn, legal director of the Electronic Frontier
Foundation, a
civil rights group. "This is exactly the sort of
thing we've been
concerned about."
Cohn said that if Congress does not act, the
courts will
eventually have to repair the situation. "Sooner
or later, this is
going to come to a head," she said. "This is a
critical societal
problem. If we can no longer stand on the
shoulders of giants,
take a cool thing somebody has made and make it a
little bit
cooler, progress is stunted, perhaps irreparably."
Bob Harting, a Santa Monica potter, has programmed
his three
Aibos--Sparky, Agent Aibo and Aibojangles--to
perform a
syncopated dance routine to Madonna's "Vogue."
"It's just impossible to do this sort of thing
with the Sony
tools," he said, as the dogs danced to the music
in his living
room. "I have bought every accessory made for the
Aibo, and
nearly every bit of equipment in my
apartment--television,
VCRs, computers--is from Sony," Harting said. "But
I'm not
comfortable giving them more money until this is
resolved."
The man behind Aibohack.com, who goes by the
screen name
Aibopet and asked to not be identified, removed
the contested
material from the site, leaving it largely empty
except for links
to other sites that have organized protests
against Sony. He
said he incorporates Sony's code into his programs
but that no
one is harmed. His programs give Aibo owners the
ability to
manipulate their robot dogs, but only if the user
has a legitimate
copy of Sony's software. He said that Sony
benefits from his
work because it generates consumer enthusiasm for
Aibo.
Although he's upset about being forced to take his
tools off the
Internet, he said he has no plans to litigate the
matter.
Before Aibohack.com went down, it saw 400 to 600
visitors a
day, many of whom downloaded Aibopet's tools. One
of the
programs, AiboScope, wirelessly transmits images
from the
robot's camera to a computer. Another, Disco Aibo,
programs
Aibo to dance when it hears a specific song. The
most recent
program is Brainbo, which combines
voice-recognition
software with a library of answers to various
questions. Users
can ask the robot a question, and it will pull
from the database
to lip sync an answer.
Aibopet said he has posted more than 1,500
comments, tips
and answers to Aibosite.com in the last two years.
"I guess you could call it a hobby, but it has
gotten a little out
of control at times. I just enjoy programming,"
Aibopet said.
"Looking at the last two years, I probably spent
more time
doing unpaid technical support for Sony than I
have playing
with my dog. But it's been rewarding. I've met
people
throughout the world."
Experts say Sony risks angering Aibo enthusiasts
to the point
that they might hurt sales of Aibo and related
merchandise but
could boost sales of its own software tools. It's
a big risk said
David A. Aaker, vice chairman of Prophet, a brand
strategy
consulting firm.
Other companies that have faced similar situations
have made
the opposite choice.
Lego Co., a Danish company that makes the classic
plastic
interlocking children's toy, introduced a
computer-controlled
set in 1998.
MindStorms, as the kit is called, offers users the
ability to add
motors and an onboard computer to control the
creation's
behavior. Almost as soon as the toy was
introduced,
enthusiasts rewrote the software to allow for more
complex
operation. After much consideration, Lego decided
to endorse
such hacking, provided that nobody turns their
software into a
commercial product and that Lego trademarks aren't
used.
"The decision wasn't easy to make," said Lego
spokesman
Michael McNally. "We were obviously concerned that
if this
got out of hand, we could lose control of what we
hold as our
own. But we decided that if we made this easier
for them,
they'd be less inclined to change it and dilute
it. In a way, we're
protecting our own interests."
McNally said the decision has helped build the
Lego
community, but he concedes that Lego's decision
was largely
made to boost sales.
"We're like any other company," he said. "This was
about
taking the brand forward, creating a larger fan
base; and what
company wouldn't want to do that? It contributes
to the bottom
line."
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