CDR: Supremes defer Sony vs. Fair Use soft emulator
David Honig
honig at sprynet.com
Mon Oct 2 08:10:42 PDT 2000
Oct 2, 2000 - 10:31 AM
Supreme Court Sidesteps
PlayStation Dispute
By Laurie Asseo
Associated Press Writer
WASHINGTON (AP) - The Supreme Court stayed out of
a dispute between Sony and another company whose
software allows people to run Sony PlayStation games
on personal computers.
The court, without comment Monday, let Connectix
continue selling its Virtual Game Station until a lower
court rules on Sony's claim of unfair competition.
Sony has sold 50 million PlayStations - small computers
with hand controls - that plug into a television set and
allow consumers to play games inserted into the
computer on a compact disc. The PlayStation's
software program is protected by copyright.
In January 1999, Connectix of San Mateo, Calif., began
selling the Virtual Game Station, which allows people to
run PlayStation games on their own personal
computers.
The Virtual Game Station software does not contain any
of Sony's copyright material. But in developing it,
Connectix used the PlayStation's software program by
extracting its code from a chip and copying it repeatedly
on its own computer to see how it worked.
Sony filed a copyright-infringement lawsuit, and a
federal judge in San Francisco halted sales of the
Virtual Game Station in April 1999 pending a ruling.
The 9th U.S. Circuit Court of Appeals lifted that order
last February, saying Connectix's action amounted to a
"fair use" of Sony's software.
The court said Connectix was a "legitimate competitor"
in creating computer platforms on which Sony games
can be played, adding that copyright law does not allow
Sony to monopolize that market.
In the appeal acted on Monday, Sony's lawyers said the
ruling erodes copyright protection for computer
programs.
Connectix's actions were "pure free-riding, using the
protected work to develop a substitute far more quickly
and inexpensively than the original," Sony's lawyers
said. Sony invested three years and $500 million to
develop the PlayStation, its lawyers said, while
Connectix took six months and $150,000 to create its
product.
Connectix's lawyers said the company created "an
entirely new environment" for playing PlayStation
games. A 1998 federal law boosting copyright
protections for the computer industry endorsed the
process used by Connectix, the lawyers said.
In May, a federal judge in San Francisco threw out
seven of Sony's nine allegations against Connectix in
the copyright case, allowing Sony to pursue claims of
violating trade secrets and unfair competition.
The case is Sony Computer Entertainment v. Connectix,
00-11.
http://ap.tbo.com/ap/breaking/MGAEWJW8UDC.html
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