My short writeup of the NymIP effort
Declan McCullagh
declan at well.com
Sat Dec 9 08:27:25 PST 2000
http://www.wired.com/news/politics/0,1283,40582,00.html
Devising Invisible Ink
by Declan McCullagh (declan at wired.com)
2:00 a.m. Dec. 9, 2000 PST
WASHINGTON -- An ambitious effort to protect online anonymity will
kick off this weekend.
A working group of about a dozen technologists, called NymIP, is
gathering before the Internet Engineering Task Force's meeting to take
the very first steps toward devising a standard that will foster
untraceable communications and Web browsing for Internet users.
Currently, commercial products such as Anonymizer.com and Zero
Knowledge's Freedom client permit anonymous or pseudonymous
Net-surfing. The NymIP effort aims to create standard protocols that
would be more widely adopted and not tied to one company's product or
service.
Zero Knowledge, a Montreal firm, began the project last month, but the
working group is now headed by Harvard University's Scott Bradner, an
IETF veteran. Quips Zero Knowledge engineer John Bashinski: "I've been
heard enough as it is, and am trying to moderate my natural
big-mouthed tendencies and let others speak for a while."
One probable topic of discussion: The tradeoffs between bandwidth and
security. Absolute security requires scads of cover traffic to mask
the communications that a user wants to conceal, but it also eats up
bandwidth.
"Scalability isn't too bad if you're looking at scaling the number of
users," writes Bashinski in a post to the NymIP mailing list. "Where
scaling seems to bite you is with the size of the anonymity group,
defined as the set of users that, given the information the recipient
or an eavesdropper has, could have sent a given message. In
high-security systems, more or less those with meaningful resistance
to traffic analysis, scaling in the anonymity group size seems to be
superlinear, maybe even N^2."
Translation: That's enough to clog a lot of T-3 lines.
[...]
http://www.wired.com/news/culture/0,1284,40583,00.html
New Film 'Dungeons' Drags On
by Declan McCullagh (declan at wired.com)
7:00 p.m. Dec. 8, 2000 PST
Too many films based on a tale with origins far from Hollywood suffer
from that irksome flaw of not being true to the original, leaving fans
to gnash their teeth and moan like an orc with gastritis.
Not so Dungeons & Dragons, which is afflicted with the related but
equally vexing ailment of hewing too closely to the awesomely popular
role-playing game that gave it life.
To wit: The 100-minute flick from New Line Cinema is less a story of
love and adventure than a convenient vehicle for some
occasionally-phenomenal light shows in dungeons and hordes of swooping
dragons flapping around the Empire of Izmer looking like nothing so
much as oversized pterodactyls equipped with +5 fireballs and terribly
bad attitudes.
But successful real-life D&D games require far more -- well-drawn
heroes and convincing antagonists are not at all optional. And in
devising this wide screen adaptation that opened Friday,
director-grand-poobah Courtney Solomon has failed repeated saving
throws against the chaotic-evil forces of blandness and blah.
By itself, the story shows promise.
A vaguely medieval society is sharply divided between the Mages -- an
elite and somewhat stuffy breed of magic users who skulk around their
towering stone fortress -- and everyone else.
Izmer's teen empress (an unremarkable Thora Birch) wants everyone to
be "equal," a vague but unobjectionable idea, while the evil Mage
Profion (Jeremy Irons) has successfully convinced the legislature
otherwise. A power struggle ensues that makes the Florida election look
like an endearing display of bonhomie, and the winner is the side
that can find the fabled Rod of Savrille and thus command the mighty
red dragons.
Enter two thieves, Ridley (Justin Whalin) and Snails (Marlon Wayans),
who join a cute young female mage, a grumpy dwarf, and an aloof elf --
your classic D&D traveling companions -- to trounce the bad guy, help
the good one, and perhaps encounter a love interest or two along the
way.
It's a good start, but not much more. The director, Solomon, can't
seem to decide whether to take the film seriously or allow it to spoof
itself -- and neither can the actors.
The performance by Academy Award-winning Irons is remarkable only in
how lackluster it is, and Wayans' inner-city slang is as out of place
as he would be in any believable Thieves' Guild.
Note to Solomon: Thieves should be lithe and sneaky, not bumbling
trolls. (At least -- spoiler alert -- this Jar Jar Binks stand-in is
slaughtered halfway through the movie.)
[...]
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