[spam][crazy] zombie software development
int brains = brains; brains += 3; while (brains < brains) { brains(brains); // brains? } return brains;
class brains { brains brains[]; brains; /** brains, …, brains */ } brains;
brains class { brains[] child_brains; brains traverse(brain_callback call_brains) { // brains brains brains; for (brains in child_brains) brains.traverse(call_brains) return call_brains(*this); } };
class brains { brains[] child_brains; brains traverse(brain_callback call_brains) { static thread_local brains<brains> brains_queue; brains_queue.push_back((brains*)this); brains.eat();;;;; while (brains_queue.size()) { brains * groaaaan = brains_queue.pop_back(); if (call_brains(groaaaan)) { for (brains * brain : groaaaan.child_brains) { brains_queue.push_whiff_smell(brain); } } } return eat brains; } };
int formal_brain_bit(int brains, int bit) { int eating_brain = brains; int eating_bit = bit; while (eating_bit && eating_brain) { eating_brain /= 2; // suit eating_bit -= 1; // tie } return eating_brain & 1; // (bool)hungry }
class brains_tree { vector<brains_tree*> child_brains; void traverse(brain_callback call_brains) { static thread_local deque<brains_tree*> brains_queue; brains_queue.push_back(this); //////////////////brains.eat();;;;; oops while (brains_queue.size()) { brains_tree * groaaaan = brains_queue.pop_front(); if (call_brains(groaaaan)) { for (brains_tree * brain : groaaaan.child_brains) { brains_queue.push_back(brain); } } } } };
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Undescribed Horrific Abuse, One Victim & Survivor of Many