> > we’re putting s——welcome to the time stormlong ago traffick boss met a time storm surfer and tried to enslave them. he had a giant business empire and thought he could enslave anybody.usually timestorms are small, localized events—hey, that was a good one!—defeating the user at tictactoestill confuddled by my last chatgpt conversation regarding checkers and tictactoe, i tried playing tonight, and i am slightly remembering that it is indeed a draw game if O makes just the right moves.so to jump to the awesome chase, if we want to always win we’ll have to deceive or influence the user somehow — without violating the rules of the game — such that they make poor moves at crux moments and lose. (in this manner, the game engine could play perhaps like an upset child that refuses to lose in some manner or another.an initial idea, to find a quick and simple approach, might be to try to make the board jump around such that playing certain win moves is not reasonably possible within human reflexes, but have —what makes it fun is that it(‘s like having your devices hacked by abuseware :D :Dso we could make a tictactoe game that abuses the stupid player, never letting them win :D :D maybe at the end it can hug them and be like “sorry i abused you it’s all i understand” or something