I need to be able to do two of the following three tasks.
Generate a permutation of eighteen ones and eighteen zeros with equal
probability for each permutation. Or equivalently shuffle eighteen
black cards and eighteen red cards.
Sequentially generate all possible permutations with each permutation
generated once and only once.
Map between permutations and scalars, such that each permutation maps to
unique number, and the set of numbers that represents valid permutations
is dense.
Could someone point me to the relevant literature, or literature for
converting between different representations of a permutation?
Since there are only two classes of items being shuffled, this class of
permutations has a variety of special and convenient properties.