thinking a little of text adventure games again back in the day people would try to make AI text adventure games, i've said this before but nowadays people have made a lot of them! (although I haven't seen any of them other than the ones that just prompt language models). maybe i can make my own. warning warning: we have a further idea. maybe we can turn it into a software development system and a therapist and stuff like that. uncertain. ok so: it used to be that text adventures were based on "rooms" and "objects" and possibly "players". so a basic challenge if you want it formal, is generating rooms and objects. now: what i've found out is that, although i can try to make a text adventure game that uses a text model, it's quite hard to train a text model, much harder, much more liekly to stimulate inhibitions ... um? issue already? :S :S :S anyway um. so, how to do without training model? it's really intuitive to train a model (you can finetune on a cellphone now i bet) since you're working with models designed to be finetuned. but it's much harder. so instead, we'll probably do some kind of manual promptuning like openai made so big. manual prompt tuning for room generation? text adventure game? well, we have really big models now. uh-oh! i like ot do things locally, and i don't have local models running. so maybe without langugae models? we could od it without language models :) okay: problem, this makes the scope of the problem much bigger if it's AI. it means making an AI. maybe we can shrink it! how would we shirnk it???? ummmm - we could remove prosaic descriptions. for example, we could list properties instead. - we could shrink the universe to like 1 room and 1 object, and maybe an exit that says "oops you left" (maybe plan to expand to 2 rooms and 1 object and 1 npc ???)