7 Jan
2023
7 Jan
'23
10:42 p.m.
here is the failed implementation i tried to make today, and the working implementation i had made some time ago. i haven't looked at them side-by-side. simple_beam_search is the one i tried to do today try_multigen is the one from some time ago, my state of mind was trying out parts for synthetic text adventure games i believe both of them use a batch size of 1. i consider it not complex to stabilize it with a batch size of 1, and then batch the top batch_size items in the priority queue.