22 Jun
2022
22 Jun
'22
1:38 p.m.
similarly, a sphere is incredibly easily to normalise if its distance doesn't change much. it's always an o or an O. the challenge i left off on when i figured out how to move my body, was the idea of doing a rectangular base that's visible as perspective changes. this is pretty reasonable if the camera doesn't rotate around it, always viewing it in an axial manner, but rotations are nice. ideas for rotations include: - making it elliptical instead of rectangular - keeping it axially aligned to the viewer - having it 'jump' - approximating a diagonal view of a rectangle these would probably all work maybe it could instead be point-based. like a little rectangle of periods.