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20 Oct
2024
20 Oct
'24
2:39 a.m.
i'm trying to -- whup|! anyway
here's an interesting idea: what about an adventure game based on logical properties and manually built vocabuly, rather than with a language model? it could be all open-ended and stuff but it's all made by hand and logically normative
the challenge in doing this is doing it without making something that looks like a graph-based AI. so maybe it would make sense to start with juts a normal supersimple adventure game with minimal if any properties