4 May
2023
4 May
'23
10:42 p.m.
—— thinking of a maze generation algorithm with no files maybe an n-dimensional array for the maze, without any n-dimensional array lib thinking of something that has a coordinate within the maze and enumerates orthogonally adjacent cells thinking of each coordinate in the path having two adjacent cells in the path thinking of maybe something that can represent considering a single coordinate, unsure, maybe a different part