Garbage In Garbage Out...
"Will artificial intelligence get more aggressive and selfish the
more intelligent it becomes? A new report out of Google’s DeepMind
AI division suggests this is possible based on the outcome of
millions of video game sessions it monitored. The results of the two
games indicate that as artificial intelligence becomes more complex,
it is more likely to take extreme measures to ensure victory,
including sabotage and greed.
The first game, Gathering, is a simple one that involves gathering
digital fruit. Two DeepMind AI agents were pitted against each other
after being trained in the ways of deep reinforcement learning.
After 40 million turns, the researchers began to notice something
curious. Everything was ok as long as there were enough apples, but
when scarcity set in, the agents used their laser beams to knock
each other out and seize all the apples.
Watch the video battle below, showcasing two AI bots fighting over
green apples:
Video
The aggression, they determined, was the result of higher levels of
complexity in the AI agents themselves. When they tested the game on
less intelligent AI agents, they found that the laser beams were
left unused and equal amounts of apples were gathered. The simpler
AIs seemed to naturally gravitate toward peaceful coexistence.
Researchers believe the more advanced AI agents learn from their
environment and figure out how to use available resources to
manipulate their situation — and they do it aggressively if they
need to.
“This model … shows that some aspects of human-like behaviour emerge
as a product of the environment and learning,” a DeepMind team
member, Joel Z Leibo, told Wired.
“Less aggressive policies emerge from learning in relatively
abundant environments with less possibility for costly action. The
greed motivation reflects the temptation to take out a rival and
collect all the apples oneself.”
The second game, Wolfpack, tested the AI agents’ ability to work
together to catch prey. The agents played the game as wolves who
were being tested to see if they would join forces as strategic
predators; if they jointly protected the prey from scavengers they
would enjoy a greater reward. Researchers once again concluded that
the agents were learning from their environment and figuring out how
they could collaboratively win. For example, one agent would corner
the prey and then wait for the other to join.
Researchers believe both games show an ability in artificial
intelligence entities to learn quickly from their environments in
achieving objectives. The first game, however, presented an added
bit of abstract speculation.
If more complex iterations of artificial intelligence necessarily
develop aggressive, greedy ‘impulses,’ does this present a problem
for a species already mired in its own avarice? While the abstract
presented by DeepMind does not venture to speculate on the future of
advanced artificial minds, there is at least anecdotal evidence here
to suggest AI will not necessarily be a totally logical egalitarian
network. With complex environments and willful agents, perhaps
aggression and self-preservation arise naturally…even in machines."
Link, with more links:
http://theantimedia.org/artificial-intelligence-human-like/