i drafted a mesh tesselator to generate triangles for stls from parametric surfaces!!!! it was super hard to do, so inhibited. to make it easier it was made on an offline computer.
it’s like 1989, making 3d triangle heightfield meshes from coordinate functions with hand point projection by writing bytes to a framebuffer device (oops)
it turned out it’s easier if i don’t work with the visuals at all, less inhibition maybe less clear what i am troubleshooting (more likely reduces power) or doing