2014-10-26 14:26 GMT+02:00 John Young <jya@pipeline.com>:
I had not followed GamerGate until today's New York Times
article about it. Nor followed games, so the controversy is
new to me. But not the issues involved, which are prevalent
online and off. Particularly in testosterone-rich enterprises like
military, spies, armaments, sports, weapons, ideology,
religion, education, society, civilization, humanity, existence
itself. In all of these, the stronger violently dominate the
weaker and do so with the psychotic belief that this is
the way it should be, natural.

In war and peace, in human exploitation of animal and earthly
domains, in climate degradation, in force-feeding "democracy,"
in cruel treatment of women's bodies and neglect of children,
in just about every aspect of torturous "advancements in
civilized peoples" in the course of inventing and applying
ever greater and more vicious ways to kill, maim, starve
and over-populate earthlings by male rape in all guises
of wargames.

Games are a reflection of the this much greater conceit
of male dominance in all institutions, all of them, even those
which spout diversity and affirmative action and grant minimal
access to privileged male sanctuaries -- no matter the skin
color, ethnicity, faith, location on earth.

It is argued that male aggression inherent and can at best
be somewhat controlled by law and social compact. That is
a comfortable apologia by male supremacists in law and
social compacts dominated by them with intellectual and
economic arrogance. All institutions measure accomplishment
by male-derived standards to tip the balance in favor of those
rigged games.

GameGate is too limited in scope, so much that it should
be seen as a male-dominated diversion, a game, to avoid
addressing the origin and sustaining influence of male
way of thinking, doing, making, competing, surviving, by
lying, cheating, killing, ruling in all aspects of existence,
simulated in games, trained for in games, monetized by
games designers and producers, applauded and lauded
in halls of power and control, in prizes and awards, in
cemetaries and statues, in art and science, in accumulation
concentration and monopolization of wealth.

No game this larger world, this wargame of "ballsy"
potentates in military, policy, spying, media, sports,
taxation, playing obsessively the "law of men enforced
by lawmen."

At 12:10 PM 10/25/2014, you wrote:
Hello
John, what do you think about GamerGate?

cheers,
George.



It looks like you don't really understand GamerGate at all.

Nothing you said is even remotely related to GamerGate.
For me it looks like you're just slamming your own views on it
without realizing it's not even related.

I just read that New York Times article and you can
clearly see it's written by anti-GamerGate like most
mainstream media does so. This is actually exactly why
GamerGate is such big movement and it's best described
with this quote:

The issue GamerGate is attempting to address is that the majority
of games publications take an unbalanced view of the industry, 
injecting their political beliefs into stories they then report on as fact. 
It's like if Fox, MSNBC and CNN were all ultra right (or left) wing and 
that was the only news you were able to get.

I'm sure we all know that media/press is fourth power (Fourth Estate)
and it's bad when it starts pushing it's own agenda. And it's
actually happening not only with just gaming journalists but everywhere.
It used to be just government which could influence us in bad ways,
but now, media have such power that it can also influence our life.
If you won't be careful, you can easily fall for this. For example
there was published atleast 34 different articles with titles such as
"Gamers are dead" within couple of day span. No, I'm not joking,
you can see list of these articles here http://goo.gl/Uu2QxC
And those articles were published from various gaming and review sites
with more than just a few readers (well, now fewer :D) and in such short
timespan that there's no much doubt it was coordinated and that they
know each other somewhat and are trying to push same views.
But this is not, how you should treat your audience.
I'm a gamer, I enjoy gaming, but it's such a diverse group that you
can't really tell anything about them individually. Only thing that's
common is that they all love to play games and are interested in them.

Anyway GamerGate is really complex issue and it's not only
about journalism. My suggestion would be, look here
http://www.historyofgamergate.com/volume-1.html for full story.
And note, that, it's not only gamers who support GamerGate, but
also game developers, including females (see #NotYourShield).