
23 Sep
2023
23 Sep
'23
6:14 p.m.
Solving a Maze Without Pseudocode To avoid pseudocode when describing how to do something, we must be creative. Mazes, note, on computers are generally approximated as 2<=n<=4 -dimensional grids, where each square of the grid may either contain wall or passage. Other options exist as well, but the grid approach maybe focuses algorithms on navigation (and possibly rendering and user experience). ....