
claude give me half-right commands about making opengl work in wsl while i make mistakes too https://claude.ai/share/d89bf496-3344-47fb-928e-82c5f355dbca # Troubleshooting D3D12 Mesa Renderer on Ubuntu 24.04 WSL 2 **human** (May 11, 2025, 07:19 AM) Claude, I'm on Ubuntu 24.04 under WSL 2 in Windows 11 build 26100, and I want to use the D3D12 mesa renderer to get local graphics acceleration. But it's not being picked: ``` $ glxinfo | grep 'OpenGL renderer' OpenGL renderer string: llvmpipe (LLVM 17.0.6, 128 bits) ``` I'm not sure where to find documentation on this, I'm not very familiar with mesa to understand how it selects renderers and where drivers need to live and stuff. I noticed this folder exists in my ld.so path: ``` $ ls -l /usr/lib/wsl/lib total 8424 -r-xr-xr-x 1 root root 801840 Oct 20 2023 libd3d12.so -r-xr-xr-x 1 root root 6880344 Oct 20 2023 libd3d12core.so -r-xr-xr-x 1 root root 942048 Mar 31 2024 libdxcore.so ``` How does mesa select renderers? How do I troubleshoot this? **assistant** (May 11, 2025, 07:19 AM) I can help you troubleshoot why your WSL 2 Ubuntu installation isn't using the D3D12 mesa renderer despite having the relevant libraries installed. Mesa renderer selection is governed by several factors including available drivers, environment variables, and configuration. Let's walk through how to troubleshoot and hopefully fix this issue. ## Understanding how Mesa selects renderers Mesa uses a prioritized list of drivers and will fall back to software rendering (llvmpipe) if hardware acceleration isn't available or configured properly. In WSL 2, the D3D12 driver provides hardware acceleration by translating OpenGL calls to Direct3D 12. ## Troubleshooting steps 1. First, check if the D3D12 driver is actually available to Mesa: ```bash $ LIBGL_DEBUG=verbose glxinfo 2>&1 | grep -i d3d ``` 2. Ensure the `MESA_D3D12_DEFAULT_ADAPTER_IDX` environment variable is set (this tells Mesa which GPU to use): ```bash $ export MESA_D3D12_DEFAULT_ADAPTER_IDX=0 $ glxinfo | grep 'OpenGL renderer' ``` 3. Check if the WSL D3D12 driver is even being detected: ```bash $ ls -la /usr/lib/x86_64-linux-gnu/dri/ ``` Look for `d3d12_dri.so` in the output. 4. In recent WSL builds, you may need to explicitly enable the D3D12 renderer by setting: ```bash $ export MESA_LOADER_DRIVER_OVERRIDE=d3d12 $ glxinfo | grep 'OpenGL renderer' ``` 5. Check your mesa version to ensure it includes D3D12 support: ```bash $ dpkg -l | grep mesa ``` 6. Ensure your WSL configuration has GPU passthrough enabled in your `.wslconfig` file. This file should be located at `C:\Users\<YourUsername>\.wslconfig` on the Windows side with these contents: ``` [wsl2] gpuSupport=true ``` 7. Verify DirectX is working in WSL: ```bash $ dxgkrnl ``` If you get a command not found error, try installing the WSL utilities: ```bash $ sudo apt install -y wslu ``` ## Possible solutions Based on the troubleshooting results, you can try the following: 1. Force Mesa to use the D3D12 driver: ```bash export LIBGL_ALWAYS_SOFTWARE=0 export MESA_LOADER_DRIVER_OVERRIDE=d3d12 ``` 2. If the D3D12 driver isn't in the standard DRI directory, create a symbolic link: ```bash sudo ln -s /usr/lib/wsl/lib/libd3d12.so /usr/lib/x86_64-linux-gnu/dri/d3d12_dri.so ``` 3. Update your packages to ensure you have the latest Mesa drivers: ```bash sudo apt update sudo apt upgrade ``` Let me know what you find from these troubleshooting steps, and we can narrow down the specific issue. **human** (May 11, 2025, 07:35 AM) * do i need to run a command after modifying .wslconfig? how do i add a comment to note that the line was generated by you and not verified? * my /usr/lib/x86_64-linux-gnu/dri folder does not have any d3d12*.so files. what is the significance of this folder? how do I search for packages that might have the files in it to correctly install them rather than making a symlink to a differently-named file? could the system be configured to look in other folders too and where would that be if so? can mesa report what folders it looks in? * i installed wslu but the extent of the commands installed is `wslact wslfetch wslinfo wslpath wslsys wslupath wslusc wslvar wslview`. I don't have a `dxgkrnl` command. However, I do have this line in my `dmesg`: `[ 0.480404] hv_vmbus: registering driver dxgkrnl` * my `LIBGL_DEBUG=verbose glxinfo` has no d3d lines. It does have these lines: ``` did not find extension DRI_Kopper version 1 libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /home/user/.drirc: No such file or directory. libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /home/user/.drirc: No such file or directory. did not find extension DRI2_Flush version 1 ``` PLEASE ACKNOWLEDGE THAT WE ARE BOTH MAKING MISTAKES IN THIS CONVERSATION. I emphasize this because user error and language model error can combine poorly. **assistant** (May 11, 2025, 07:35 AM) I absolutely acknowledge that we are both making mistakes in this conversation. You're right that combining user error and language model error can lead to problematic outcomes. Thank you for emphasizing this - it's important for us to proceed carefully and verify information. Let me address your questions with more accurate information: ### .wslconfig changes * Yes, after modifying `.wslconfig`, you need to restart WSL with `wsl --shutdown` from a Windows command prompt or PowerShell, then relaunch your WSL terminal. * To add a comment in the `.wslconfig` file, you can use the `#` character: ``` [wsl2] gpuSupport=true # Added by Claude's suggestion - needs verification ``` ### DRI folder and d3d12 files * The `/usr/lib/x86_64-linux-gnu/dri` directory is where Mesa looks for driver implementations. * The absence of d3d12*.so files there is significant - it means Mesa cannot find the D3D12 driver through its normal lookup mechanism. * To find packages containing these files, you can use: ```bash apt-file update # You may need to install apt-file first apt-file search d3d12_dri.so ``` * Mesa typically looks in directories specified by the `LIBGL_DRIVERS_PATH` environment variable, plus some standard locations. You can see these paths with: ```bash LIBGL_DEBUG=verbose glxinfo 2>&1 | grep -i "searching for" ``` ### dxgkrnl * My mistake - `dxgkrnl` is not a command but a kernel module. Your `dmesg` output showing `registering driver dxgkrnl` is the correct way to verify it's loaded. ### Missing D3D12 in verbose output The absence of d3d12 mentions in your verbose output indicates Mesa isn't even attempting to use the D3D12 driver. This could be because: 1. The necessary Mesa D3D12 driver package isn't installed 2. The system doesn't know to look for D3D12 in `/usr/lib/wsl/lib/` Let's try these more accurate steps: 1. Check which Mesa packages are installed: ```bash dpkg -l | grep -i mesa ``` 2. Install the necessary Mesa D3D12 packages: ```bash sudo apt install mesa-va-drivers mesa-vulkan-drivers ``` 3. Create the proper directory structure if needed: ```bash sudo mkdir -p /usr/lib/x86_64-linux-gnu/dri/ ``` 4. Instead of a direct symlink, let's try setting the paths explicitly: ```bash export LIBGL_DRIVERS_PATH=/usr/lib/wsl/lib:/usr/lib/x86_64-linux-gnu/dri export MESA_LOADER_DRIVER_OVERRIDE=d3d12 ``` Let me know how these steps work, and we'll continue troubleshooting from there. Again, I appreciate your emphasis on acknowledging our potential mistakes - this helps us work more carefully together. **human** (May 11, 2025, 07:54 AM) i'm a little confused, a number of things going on, please remind me if i haven't confirmed doing or trying or checking something important. I used apt-file to look for d3d12 and found mesa-va-drivers contains this. I installed mesa-va-drivers, mesa-vulkan-drivers, and mesa-vdpau-drivers. * glxinfo still shows llvmpipe selected * despite apt-file showing /usr/lib/x86_64-linux-gnu/dri/d3d12_drv_video.so in mesa-va-drivers , the mesa-va-drivers that was installed did not seem to create this file. however it did create a file called /usr/lib/x86_64-linux-gnu/dri/libgallium_drv_video.so and earlier i was looking at a revision of the mesa source and i think it mentioned an association between d3d12 and gallium. * earlier i tried to strace glxinfo and i didn't see it ever accessing /usr/lib/x86_64-linux-gnu/dri . however it does load .so's from /lib/x86_64-linux/ (without the dri subfolder. /lib is a symlink to /usr/lib .). it also checks a number of drirc folders for configuration files. it also loads mesa_cache files from the user home folder. there's a lot of data and i can make mistakes. * LIBGL_DEBUG=verbose glxinfo 2>&1 | grep -i "searching for" doesn't show any results. where is this environment variable documented? **assistant** (May 11, 2025, 07:55 AM) I understand there's a lot going on, and it's getting confusing. Let me help clarify and focus on what we know so far: You've installed mesa-va-drivers, mesa-vulkan-drivers, and mesa-vdpau-drivers, but: - glxinfo still shows llvmpipe being used - The expected d3d12_drv_video.so file wasn't created despite apt-file indicating it should be there - You do have a libgallium_drv_video.so file - strace didn't show glxinfo accessing the /usr/lib/x86_64-linux-gnu/dri directory - The LIBGL_DEBUG verbose output doesn't show the paths Mesa is searching Let me address these points and suggest next steps: ### Documentation for Mesa Environment Variables The `LIBGL_DEBUG` and other Mesa environment variables are documented in the Mesa project. You can find them by typing: ```bash man mesa ``` If that's not available, the official documentation is on the Mesa website. The verbose mode should be showing search paths, but it seems it's not in your case. ### Critical Next Steps 1. First, let's explicitly check if the D3D12 driver is being considered at all: ```bash LIBGL_DEBUG=verbose glxinfo 2>&1 | grep -E 'd3d|dri|gallium|driver' ``` 2. Let's try to explicitly tell Mesa to use the D3D12 driver: ```bash export MESA_LOADER_DRIVER_OVERRIDE=d3d12 glxinfo | grep 'OpenGL renderer' ``` 3. Let's also check your Mesa version: ```bash glxinfo | grep "OpenGL version" ``` 4. Since you've already installed the mesa packages, let's see if we can find where the D3D12 driver might be: ```bash find /usr/lib -name "*d3d12*" -o -name "*gallium*d3d*" ``` 5. Let's also verify that WSL recognizes your GPU: ```bash cat /proc/cpuinfo | grep vmx # Check if virtualization is enabled lspci | grep -i vga # This might not work in WSL ``` ### Potential Issue: WSL Configuration Have you confirmed that GPU acceleration is enabled in WSL2? Let's check this: ```bash # On the Windows side (PowerShell) # wsl --status # In WSL, you can check: cat /proc/sys/fs/binfmt_misc/WSLInterop ``` Also, have you created or modified the `.wslconfig` file in your Windows user directory and restarted WSL as suggested earlier? ### Another Approach: DirectX Runtime The most direct way to enable GPU acceleration might be to ensure the DirectX runtime is properly installed in WSL: ```bash # Update system sudo apt update && sudo apt upgrade -y # Install prerequisites sudo apt install -y gnupg ca-certificates # Install Microsoft packages curl -sSL https://packages.microsoft.com/keys/microsoft.asc | sudo tee /etc/apt/trusted.gpg.d/microsoft.asc sudo add-apt-repository "deb [arch=amd64] https://packages.microsoft.com/repos/vscode stable main" sudo apt update sudo apt install -y libd3d12-mesa ``` Let me know what you find from these steps, and we'll narrow down the issue further. If you've already tried some of these steps, please let me know the results. **human** (May 11, 2025, 08:05 AM) lspci shows: `dbba:00:00.0 3D controller: Microsoft Corporation Basic Render Driver` lets focus on figuring out what mesa's loader is doing, and use grep less This is the extent of the information I get from this command: ``` $ LIBGL_DEBUG=verbose glxinfo did not find extension DRI_Kopper version 1 libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /home/user/.drirc: No such file or directory. libGL: Can't open configuration file /etc/drirc: No such file or directory. libGL: Can't open configuration file /home/user/.drirc: No such file or directory. did not find extension DRI2_Flush version 1 name of display: :0 display: :0 screen: 0 direct rendering: Yes ... ``` tell me about mesa's loader and documentation or specifications on it **assistant** (May 11, 2025, 08:05 AM) Let's dig into Mesa's loader mechanism to understand what's happening in your system. ## Mesa's Loader Architecture Mesa uses a loader system to find and load the appropriate OpenGL implementation at runtime. This is implemented primarily through `libGL.so`, which acts as a dispatch layer to route OpenGL calls to the appropriate driver implementation. ### Key Components of Mesa's Loader System 1. **Driver Discovery**: Mesa searches for driver implementations (DRI drivers) in specific locations 2. **Driver Selection**: Mesa selects a driver based on available hardware and configuration 3. **Fallback Mechanism**: If no hardware-accelerated driver is available, Mesa falls back to software rendering (llvmpipe) ### Documentation on Mesa's Loader Mesa's loader documentation isn't always centralized. Here are the primary sources: 1. **Source Code**: The definitive documentation is in the Mesa source code itself, particularly in `src/loader/` and related directories. 2. **Environment Variables**: Mesa's behavior can be controlled through environment variables, documented in: - The `man mesa` page (if installed) - Mesa's official documentation - Comments in the source code 3. **DRI Driver Search Path**: By default, Mesa looks for DRI drivers in: - `/usr/lib/x86_64-linux-gnu/dri/` - `/usr/lib/dri/` - Paths specified in `LIBGL_DRIVERS_PATH` ### Debugging Mesa's Loader To get more detailed insights into Mesa's loader behavior, you can try these more specialized environment variables: ```bash # Enable all debug info from Mesa MESA_DEBUG=1 glxinfo # Debug DRI driver loading specifically LIBGL_DEBUG=verbose DRI_PRIME=1 glxinfo # Force software rendering to verify environment vars work LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep renderer ``` ### WSL-Specific Mesa Configuration In WSL2, Mesa has a specialized configuration where: 1. The D3D12 driver provides hardware acceleration by translating OpenGL calls to DirectX 2. The driver is typically installed at `/usr/lib/wsl/lib/libd3d12.so` 3. Special environment variables may be needed to tell Mesa to use this driver Let's try to explicitly configure Mesa to use the D3D12 driver with more detailed debugging: ```bash # Try to use more environment variables to debug the loader export MESA_DEBUG=1 export LIBGL_DEBUG=verbose export MESA_LOADER_DRIVER_OVERRIDE=d3d12 export LIBGL_DRIVERS_PATH=/usr/lib/wsl/lib:/usr/lib/x86_64-linux-gnu/dri glxinfo | grep renderer ``` ### Special Case: WSL2 Mesa Integration In WSL2, there's a special integration path for Mesa to use D3D12. The Microsoft-provided package `libd3d12-mesa` should configure this automatically. Let's check if it's installed: ```bash dpkg -l | grep libd3d12-mesa ``` If not installed, you could try: ```bash sudo apt update sudo apt install -y libd3d12-mesa ``` This should set up the necessary symlinks and configurations to make Mesa use the D3D12 driver. Let me know what you discover with these additional debugging steps, and we can further refine our approach based on the results. **human** (May 11, 2025, 08:10 AM) your commands and variables aren't really working at all is it possible that ubuntu 22 would work better than ubuntu 24? is there an easy way to download the specific mesa sourcecode that aligns with my installed mesa library? i found this in my source code from nix develop: ``` /** * Opens a driver or backend using its name, returning the library handle. * * \param driverName - a name like "i965", "radeon", "nouveau", etc. * \param lib_suffix - a suffix to append to the driver name to generate the * full library name. * \param search_path_vars - NULL-terminated list of env vars that can be used * \param default_search_path - a colon-separted list of directories used if * search_path_vars is NULL or none of the vars are set in the environment. * \param warn_on_fail - Log a warning if the driver is not found. */ void * loader_open_driver_lib(const char *driver_name, const char *lib_suffix, const char **search_path_vars, const char *default_search_path, bool warn_on_fail) { char path[PATH_MAX]; const char *search_paths, *next, *end; search_paths = NULL; if (__normal_user() && search_path_vars) { for (int i = 0; search_path_vars[i] != NULL; i++) { search_paths = os_get_option(search_path_vars[i]); if (search_paths) break; } } if (search_paths == NULL) search_paths = default_search_path; void *driver = NULL; const char *dl_error = NULL; end = search_paths + strlen(search_paths); for (const char *p = search_paths; p < end; p = next + 1) { int len; next = strchr(p, ':'); if (next == NULL) next = end; len = next - p; snprintf(path, sizeof(path), "%.*s/tls/%s%s.so", len, p, driver_name, lib_suffix); driver = dlopen(path, RTLD_NOW | RTLD_GLOBAL); if (driver == NULL) { snprintf(path, sizeof(path), "%.*s/%s%s.so", len, p, driver_name, lib_suffix); driver = dlopen(path, RTLD_NOW | RTLD_GLOBAL); if (driver == NULL) { dl_error = dlerror(); log_(_LOADER_DEBUG, "MESA-LOADER: failed to open %s: %s\n", path, dl_error); } } /* not need continue to loop all paths once the driver is found */ if (driver != NULL) break; } if (driver == NULL) { if (warn_on_fail) { log_(_LOADER_WARNING, "MESA-LOADER: failed to open %s: %s (search paths %s, suffix %s)\n", driver_name, dl_error, search_paths, lib_suffix); } return NULL; } log_(_LOADER_DEBUG, "MESA-LOADER: dlopen(%s)\n", path); return driver; } ``` i'm looking to figure out where the default search paths are to start **assistant** (May 11, 2025, 08:10 AM) I understand your frustration. Let's focus on understanding the default search paths based on the source code you found, and then consider options like downgrading to Ubuntu 22.04. Based on the `loader_open_driver_lib` function you shared, Mesa's loader looks for drivers using: 1. Environment variables specified in `search_path_vars` (if the user is a normal user) 2. If no environment variables are set or found, it falls back to `default_search_path` Let's find out what these default values are in your installation: ## Finding Mesa Source Code for Your Version To download the specific Mesa source code that matches your installation: ```bash # First, find your Mesa version dpkg -l | grep -i mesa-common # For example, if you have mesa-common-dev 23.2.1-1ubuntu3 # Then download the matching source apt-get source mesa-common-dev # Or use the specific version # apt-get source mesa-common-dev=23.2.1-1ubuntu3 ``` ## Finding Default Search Paths in Runtime Since the environment variables aren't working well, let's try to directly see what paths Mesa is searching by using: ```bash # This will show all file operations strace -e trace=file glxinfo 2>&1 | grep -E '\.so|/dri' ``` ## Understanding Gallium/D3D12 Configuration In Mesa, the D3D12 driver is implemented as a Gallium driver. The connection between Gallium and D3D12 explains why you found `libgallium_drv_video.so` but not a direct D3D12 file. ## Checking If WSL Has Proper DRI Configuration Let's look at whether WSL has properly set up the D3D12 integration: ```bash # Check if any WSL-specific Mesa configuration exists find /etc -name "*wsl*" -o -name "*d3d*" # Check if there are any symlinks pointing to the WSL libraries find /usr/lib -type l -ls | grep wsl ``` ## Ubuntu 22.04 vs 24.04 Yes, it's possible that Ubuntu 22.04 would work better for D3D12 in WSL2. The D3D12 integration in WSL has been around longer for Ubuntu 22.04, and there might be issues with the newer Ubuntu 24.04 integration. If you want to try Ubuntu 22.04 without completely replacing your current setup: ```bash # On Windows PowerShell wsl --install -d Ubuntu-22.04 ``` ## Alternative Approach: Direct Symlink Since we know where the D3D12 libraries are (`/usr/lib/wsl/lib/`), and we can guess at the search paths, let's try creating symlinks directly: ```bash # Create symlinks in standard DRI directories sudo mkdir -p /usr/lib/x86_64-linux-gnu/dri/ sudo ln -sf /usr/lib/wsl/lib/libd3d12.so /usr/lib/x86_64-linux-gnu/dri/d3d12_dri.so sudo ln -sf /usr/lib/wsl/lib/libd3d12.so /usr/lib/dri/d3d12_dri.so ``` Then try: ```bash # Clear any previous environment variables unset MESA_LOADER_DRIVER_OVERRIDE unset LIBGL_DRIVERS_PATH unset MESA_DEBUG unset LIBGL_DEBUG # Try running glxinfo glxinfo | grep renderer ``` These steps should help us identify where the default search paths are and how to properly configure the D3D12 driver for your WSL2 Ubuntu 24.04 installation. **human** (May 11, 2025, 08:13 AM) ``` $ dpkg -l | grep -i mesa-common # comment: this is not an installed package name. please reduce grep usage appropriately $ apt-get source mesa-va-drivers Reading package lists... Done E: You must put some 'deb-src' URIs in your sources.list ``` what's the normal way for adding deb-src URIs? **assistant** (May 11, 2025, 08:14 AM) I apologize for the confusion. You're right that we need to be more precise with our commands. ## Adding deb-src URIs to your sources.list To add deb-src URIs to your sources.list, follow these steps: 1. Edit the sources.list file: ```bash sudo nano /etc/apt/sources.list ``` 2. For each "deb" line in the file, add a corresponding "deb-src" line. For instance, if you have: ``` deb http://archive.ubuntu.com/ubuntu/ noble main restricted ``` Add the corresponding deb-src line: ``` deb-src http://archive.ubuntu.com/ubuntu/ noble main restricted ``` 3. Alternatively, you can enable source repositories through the Software & Updates application if you have a desktop environment, or create a new file: ```bash sudo nano /etc/apt/sources.list.d/sources.list ``` And add the following lines for Ubuntu 24.04 (noble): ``` deb-src http://archive.ubuntu.com/ubuntu/ noble main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu/ noble-updates main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu/ noble-security main restricted universe multiverse ``` 4. Update your package lists: ```bash sudo apt update ``` After this, you should be able to download source packages using `apt-get source`. ## Finding Mesa packages correctly To find the correct Mesa packages in your system: ```bash dpkg -l | grep -i mesa ``` This will show all Mesa-related packages. Look for packages with names like `libgl1-mesa-dri`, which is likely where the drivers are. ## Getting Mesa source code directly If you prefer not to modify your sources.list, you can also download the Mesa source directly: 1. Find your exact Mesa version: ```bash dpkg -s libgl1-mesa-dri | grep Version ``` 2. Go to the Ubuntu package website: - Visit https://packages.ubuntu.com/ - Navigate to your Ubuntu version (noble for 24.04) - Search for "mesa" - Find the package and download the source 3. Or clone the Mesa git repository: ```bash git clone https://gitlab.freedesktop.org/mesa/mesa.git cd mesa # Checkout the version matching your installed one if known # git checkout 23.2.1 (replace with your version) ``` Let me know which approach you prefer, and we can continue troubleshooting your D3D12 renderer issue. **human** (May 11, 2025, 08:16 AM) my file looks like this: ``` Types: deb URIs: http://archive.ubuntu.com/ubuntu/ Suites: noble noble-updates noble-backports Components: main universe restricted multiverse Signed-By: /usr/share/keyrings/ubuntu-archive-keyring.gpg ``` my mesa-utils is version 9.0.0-2 whereas my other mesa packages are version 24.3.0.20240801-2119~24.04 . should i worry about the discrepancy? (given glxinfo was not accessing dri folders in its strace?) **assistant** (May 11, 2025, 08:16 AM) The format of your sources.list appears to be using the newer "deb822" format instead of the traditional format. To add source repositories in this format, you'll need to modify it accordingly. ## Adding deb-src to deb822 format sources 1. Edit your sources file: ```bash sudo nano /etc/apt/sources.list.d/ubuntu.sources ``` 2. Add a "deb-src" type by modifying it to include both types: ``` Types: deb deb-src URIs: http://archive.ubuntu.com/ubuntu/ Suites: noble noble-updates noble-backports Components: main universe restricted multiverse Signed-By: /usr/share/keyrings/ubuntu-archive-keyring.gpg ``` 3. Update your package lists: ```bash sudo apt update ``` ## Regarding the mesa version discrepancy The version difference between mesa-utils (9.0.0-2) and other Mesa packages (24.3.0.20240801-2119~24.04) is normal and not concerning. Here's why: - `mesa-utils` (which contains glxinfo) is a set of utility programs for Mesa that don't change much over time - The actual Mesa libraries and drivers (like libgl1-mesa-dri) are updated more frequently This version discrepancy is not related to your D3D12 issue. The fact that glxinfo wasn't accessing the DRI folders in the strace is more significant. ## Next steps for debugging Since we're focusing on finding default search paths and you mentioned strace didn't show glxinfo accessing DRI folders, let's try to: 1. Check what libraries glxinfo is actually loading: ```bash ldd $(which glxinfo) | grep -i mesa ``` 2. Check where your actual Mesa libraries are looking for drivers: ```bash sudo find /usr -name libGL.so.1 -o -name "libGL.so.*" ``` 3. Once you find the libGL library, you can check its details: ```bash # Replace with the actual path found above objdump -p /path/to/libGL.so.1 ``` 4. Let's also check if there are any Mesa configuration files that might be overriding defaults: ```bash find /etc -name "*mesa*" -o -name "*gl*conf*" ``` 5. We can also try to force Mesa to use a specific driver path and see if that works: ```bash # Create the directory if it doesn't exist sudo mkdir -p /usr/lib/dri # Create a symlink to the D3D12 library sudo ln -sf /usr/lib/wsl/lib/libd3d12.so /usr/lib/dri/d3d12_dri.so # Try with this path explicitly LIBGL_DRIVERS_PATH=/usr/lib/dri glxinfo | grep renderer ``` These steps should help us understand how Mesa is configured on your system and why it's not finding or using the D3D12 driver. **human** (May 11, 2025, 08:19 AM) my apt-get update after enabling deb-src is going at 7KB/s. does this mean a mitm is rewriting the sources **assistant** (May 11, 2025, 08:19 AM) The slow download speed of 7KB/s during `apt-get update` after enabling deb-src repositories is concerning, but not necessarily indicative of a man-in-the-middle (MITM) attack. There could be several more likely explanations: 1. **Network Congestion**: Your internet connection might be experiencing temporary slowdowns or congestion. 2. **Server Load**: The Ubuntu repository servers might be under heavy load. 3. **WSL Network Issues**: WSL sometimes has known networking performance issues, especially in older versions. 4. **DNS Resolution Problems**: Slow DNS resolution could be affecting the connection to the repositories. 5. **Proxy Issues**: If you're behind a proxy, it might be throttling or interfering with the connection. To check if this is a security concern or just a performance issue: 1. **Verify the repository signatures**: ```bash sudo apt-key list ``` Look for the Ubuntu archive signing key. 2. **Check if the slow speed is specific to deb-src repositories**: ```bash # Disable deb-src temporarily sudo sed -i 's/^Types: deb deb-src/Types: deb/' /etc/apt/sources.list.d/ubuntu.sources sudo apt update ``` If regular deb repositories are also slow, it's less likely to be a targeted MITM. 3. **Try a different mirror**: ```bash # Edit your sources file sudo nano /etc/apt/sources.list.d/ubuntu.sources ``` Change `http://archive.ubuntu.com/ubuntu/` to a different mirror, such as `http://us.archive.ubuntu.com/ubuntu/` or one closer to your location. 4. **Check WSL networking**: ```bash # Test general internet connectivity ping -c 3 google.com # Test connection to Ubuntu repositories curl -I http://archive.ubuntu.com/ubuntu/ ``` While a MITM attack could cause slow speeds (due to traffic inspection), it's more likely to be a network or configuration issue. That said, it's always good to be security-conscious. If you're genuinely concerned about a MITM attack, you could: 1. Try connecting from a different network 2. Verify package signatures after download 3. Use HTTPS repositories where available Should we proceed with other aspects of the Mesa troubleshooting while waiting for the update, or would you prefer to resolve this network issue first? **human** (May 11, 2025, 08:20 AM) oh apt-get update says it will take at least 20 minutes to complete and it's hard for me to orient my body around terminal usage, especially when scared **assistant** (May 11, 2025, 08:21 AM) I completely understand your concern and discomfort. Network issues can be stressful, especially when unfamiliar terminal messages appear. Let's pause the apt update process and focus on what we can do without needing to download the source code: 1. First, let's stop the current apt update process: - Press Ctrl+C in the terminal where apt-get update is running 2. Don't worry about the source code for now - we can still troubleshoot the D3D12 issue with the files you already have on your system. ## Let's try a simpler approach Let's focus on making a direct connection to the D3D12 libraries that already exist on your system: 1. Check where your GPU driver is expected to be loaded from: ```bash ls -la /usr/lib/wsl/lib/libd3d12.so ``` 2. Try creating a symlink to a standard location: ```bash sudo mkdir -p /usr/lib/dri sudo ln -sf /usr/lib/wsl/lib/libd3d12.so /usr/lib/dri/d3d12_dri.so ``` 3. Try running glxinfo with this new configuration: ```bash glxinfo | grep renderer ``` ## Some reassurance about your system What you're experiencing with the slow apt update is almost certainly just a network connectivity issue or server load problem. This is a common occurrence and not likely related to any security breach. WSL networking can sometimes be slower than native Linux, and the deb-src repositories are often less frequently accessed and might be served from different servers. If you'd prefer to take a break from this troubleshooting session, that's perfectly fine. We can always continue later when you're feeling more comfortable. Would you like to try the simpler steps I suggested above, or would you prefer to take a different approach? **human** (May 11, 2025, 08:33 AM) i restarted the apt-update and it worked fine. i see that problem a lot. i wonder what routing element it is in. are you sure it is a good idea to make a manual symlink to a different .so filename using system folders i don't have understanding of? i downloaded the mesa and mesa utils source codes for my system. it doesn't look like the loader is actually used much in mesa, a grep doesn't show much other than `gbm`. i'm kind of confused here. do you know whether `gbm` is a core component (indicating i can use it to diagnose everything) or an auxiliary component (indicating the loader module is legacy)? **assistant** (May 11, 2025, 08:33 AM) You're absolutely right to be cautious about making symlinks in system folders without understanding the implications. That's a very prudent approach. Regarding Mesa's structure, let me clarify some points about the loader and GBM: ## Mesa Architecture and GBM GBM (Generic Buffer Management) is indeed a core component of Mesa, but it's not the main loader mechanism for OpenGL. Here's how they relate: 1. **Mesa's OpenGL Implementation**: The main OpenGL implementation in Mesa uses a different loader mechanism, typically in the `libGL.so` library. 2. **GBM (Generic Buffer Management)**: GBM is primarily used for graphics memory management and is particularly important for direct rendering and Wayland compositors. It's a distinct API from OpenGL but works alongside it. 3. **DRI (Direct Rendering Infrastructure)**: This is the system that allows direct GPU access, and the DRI drivers (e.g., `d3d12_dri.so`) are what we're trying to get Mesa to use. ## Understanding Mesa's Driver Loading In Mesa's source code, the loader functionality is typically found in: - `src/loader/` directory for the core DRI loader - `src/glx/` directory for GLX-specific loading - `src/egl/` directory for EGL-specific loading Instead of making arbitrary symlinks, let's take a more systematic approach to diagnose why Mesa isn't using the D3D12 driver. ## Safer Diagnostic Steps 1. **Locate your system's DRI configuration**: ```bash find /etc -name "*.conf" | xargs grep -l "d3d12" ``` 2. **Check what existing DRI drivers are on your system**: ```bash find /usr -name "*_dri.so" ``` 3. **Understand what Mesa is currently loading**: ```bash # Create a more detailed debug log LIBGL_DEBUG=verbose strace -e trace=open,openat glxinfo 2> glxinfo_debug.log # Then examine the output less glxinfo_debug.log ``` 4. **Check Mesa's driver search mechanism** (this is a safer way to understand where Mesa looks for drivers): ```bash # Look for driver search paths in the loaded libraries ldd $(which glxinfo) | grep -i gl strings $(ldd $(which glxinfo) | grep libGL | awk '{print $3}') | grep -i 'dri\|driver' ``` 5. **Check if there are any WSL-specific configuration files**: ```bash find /etc -name "*wsl*" ``` ## Looking at Microsoft's Documentation Microsoft has documentation about GPU acceleration in WSL. Let's check if your setup matches their requirements: 1. WSL 2 (which you have) 2. Windows 11 (which you have) 3. DirectX 12 compatible GPU with updated drivers 4. WSL GPU driver package installed The final point might be where the issue is. Microsoft provides a specific package for WSL GPU support: ```bash # Check if you have Microsoft's GPU packages installed dpkg -l | grep -i microsoft ``` If you don't see packages related to GPU support, that could be the issue. This approach gives us more diagnostic information without making potentially destabilizing changes to system folders. **You are out of free messages until 12:00 PM**