1. for some time people wanted to make text adventure games that were open-domain, where the player could do anything. some people actually did this, although i don't know where to find their work. such a game featured in the book "ender's game". 2. when transformer language models got big, AI dungeon happened. basically they just told a language model it was an adventure game, and gave the user its output, the same way chatgpt works. the adventures had absolutely no logical continuity, but the user could do anything they wanted to. aidungeon has since worked more on their product. a day or two ago, as part of a trick around my behavior, to try to be productive during a difficult time, i started work on a middle-of-the-road approach, that uses a small language model to generate content and interpret user actions, but can do it more intelligently. i'm aware that others have done this, although again I don't know where to find their work. it's very hard for me, and it was interesting to have a region of it become more easy. NOTE: people call these "text adventures" but nowadays building such a "text" adventure game is _very roughly_ equivalent to building a fully interactive virtual world, because of how AI is being developed. Personally, I'm still just interested in text!