
once upon a time, long long ago
i wonder if i could find a fluid simulation library and use it to render in ASCII the flowing of a river!
well i found https://github.com/Wumpf/blub as well as liquidfun blub is 3d in rust, liquidfun is 2d the two projects i found did not together imply that the problem is solved to me. but they do imply that the problem is solveable well enough to be quite visually convincing hard to look for projects nowadays problem with rust, i don't know it well [yet 2d wasnt the plan, but it seems fun the liquidfun lib
it's cool how the blub guy made it so convincing lookign
the blub guy in his post said he'd use mls-mpm if he redid it https://nialltl.neocities.org/articles/mpm_guide sounds like disney does graphics research now and engaged some of this :s
you don't want to learn mpm? shouldn't i update my knowledge on particle simulations?
y'know after i read that article in Nature on phytographci and fourier microscopy and electron tomography _all the nature magazines disappeared from the house_. before this happened i was leaving that article next to a chair and just slowly reviewing it. [[i would comment on how it could be used for medical imagery