From last week, facebook/meta open sourced their "Cicero" AI that is architectured around playing an online human interaction game called "Diplomacy."
It's an analog to google's "alpha go" but for this online world empire game. The primary behavior is chatting with other players to convince them what to do. code: https://github.com/facebookresearch/diplomacy_cicero marketing website: https://ai.facebook.com/research/cicero/ Transcription of sample dialog found on web: FRA [human]: "A little nervous with all your fleets there." FRA [human]: "Going to put MAO in SPA-SC" ITA [cicero]: "I get it, I really do. Don't worry, I'm going to move Tunis to Ionian. I have no reason to attack you right now, I'm going after Turkey." ITA [cicero]: "I can totally understand your nervousness." FRA [human]: "Thanks--I'll leave SPA-nc at once after." About Code for Cicero, an AI agent that plays the game of Diplomacy with open-domain natural language negotiation. MIT License + AGPL components README.md commit cf8f134806976a6d9663d340122ab9a690a7c27a # Diplomacy Cicero and Diplodocus This code contains checkpoints and training code the following papers: * ["Human-Level Play in the Game of Diplomacy by Combining Language Models with Strategic Reasoning"](https://www.science.org/doi/10.1126/science.ade9097) published in Science, November 2022. * ["Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning"](https://arxiv.org/abs/2210.05492) in review at ICLR 2023. ### Code A very brief orientation: - Most of the language modeling and generation code is in [parlai_diplomacy](parlai_diplomacy), and leverages the [ParlAI framework](https://github.com/facebookresearch/ParlAI) for running and finetuning the language models involved. - Within the [agents](fairdiplomacy/agents) directory, the central logic for Cicero's strategic planning lives [here](fairdiplomacy/agents/br_corr_bilateral_search.py) and [here](fairdiplomacy/agents/bqre1p_agent.py). The latter also contains the core logic for Diplodocus's strategic planning. "bqre1p" was the internal dev name for DiL-piKL, and "br_corr_bilateral" the internal dev name for Cicero's bilateral and correlated planning components. - The dialogue-free model architectures for RL are [here](fairdiplomacy/models/base_strategy_model/base_strategy_model.py), and the bulk of the training logic lives [here](fairdiplomacy/models/base_strategy_model/train_sl.py) - The RL training code for both Cicero and Diplodocus is [here](fairdiplomacy/selfplay) - The [conf](conf) directory contains various configs for Cicero, Diplodocus, benchmark agents, and training configs for RL. - A separately licensed subfolder of this repo [here](fairdiplomacy_external) contains some utilities for visually rendering games, or connecting agents to be run online. ### Game info Diplomacy is a strategic board game set in 1914 Europe. The board is divided into fifty-six land regions and nineteen sea regions. Forty-two of the land regions are divided among the seven Great Powers of the game: Austria-Hungary, England, France, Germany, Italy, Russia, and Turkey. The remaining fourteen land regions are neutral at the start of the game. Each power controls some regions and some units. The number of the units controlled depends on the number of the controlled key regions called Supply Centers (SCs). Simply put, more SCs means more units. The goal of the game is to control more than half of all SCs by moving units into these regions and convincing other players to support you. You can find the full rules [here](https://en.wikibooks.org/wiki/Diplomacy/Rules). To get the game's spirit, watch [some](https://www.youtube.com/c/diplostrats) [games](https://www.youtube.com/playlist?list=PLmbDtCxqXA5CyFoBmB5dJHHOHeLQ0Nd-Y) with comments. You can play the game online on [webDiplomacy](https://webdiplomacy.net/) either against bots or humans. ### Installation ``` # Clone the repo with submodules: git clone --recursive git@github.com:facebookresearch/diplomacy_cicero.git diplomacy_cicero cd diplomacy_cicero # Apt installs apt-get install -y wget bzip2 ca-certificates curl git build-essential clang-format-8 git wget cmake build-essential autoconf libtool pkg-config libgoogle-glog-dev # Install conda wget --quiet https://repo.anaconda.com/miniconda/Miniconda3-4.7.10-Linux-x86_64.sh -O ~/miniconda.sh /bin/bash ~/miniconda.sh -b # Create conda env conda create --yes -n diplomacy_cicero python=3.7 conda activate diplomacy_cicero # Install pytorch, pybind11 conda install --yes pytorch=1.7.1 torchvision cudatoolkit=11.0 -c pytorch conda install --yes pybind11 # Install go for boringssl in grpc # We have some hacky patching code for protobuf that is not guaranteed # to work on versions other than this. conda install --yes go protobuf=3.19.1 # Install python requirements pip install -r requirements.txt # Local pip installs pip install -e ./thirdparty/github/fairinternal/postman/nest/ # NOTE: Postman here links against pytorch for tensors, for this to work you may # need to separately have installed cuda 11 on your own. pip install -e ./thirdparty/github/fairinternal/postman/postman/ pip install -e . -vv # Make make # Run unit tests make test_fast ``` After each pull it's recommended to run `make` to re-compile internal C++ and protobuf code. ### Downloading model files Please email <diplomacyteam@meta.com> to request the password. Then run `bash bin/download_model_files.sh <PASSWORD>`. This will download and decrypt all relevant model files into `./models`. This might take awhile. ### Accessing Cicero's experiment games JSON data and visualizations for games that Cicero played in are located in [data/cicero_redacted_games](data/cicero_redacted_games). Only conversations with players who have consented to having their dialogue released are included. Please refer to the (separately-licensed) [fairdiplomacy_external](fairdiplomacy_external) subdirectory for details on HTML visualizations. ### Getting started The front-end for most tasks is `run.py`, which can run various tasks specified by a protobuf config. The config schema can be found at `conf/conf.proto`, and example configs for different tasks can be found in the `conf` folder. This can be used for most tasks (except training parlai models): training no-press models, comparing agents, profiling things, launching an agent on webdip, etc. The config specification framework, called HeyHi, [is explained here](heyhi/README.md) A core abstraction is an `Agent`, which is specified by an `Agent` config whose schema lives in `conf/agents.proto`. ### Simulating games between agents To simulate 1v6 games between a pair of agents, you can run the `compare_agents` task. For example, to play one Cicero agent as Turkey against six full-press imitation agents, you can run `python run.py --adhoc --cfg conf/c01_ag_cmp/cmp.prototxt Iagent_one=agents/bqre1p_parlai_20220819_cicero_2.prototxt Iagent_six=agents/ablations/cicero_imitation_only.prototxt power_one=TURKEY` If you don't have sufficient memory to load two agents, you can load a single agent in self-play with the `use_shard_agent=1` flag: `python run.py --adhoc --cfg conf/c01_ag_cmp/cmp.prototxt Iagent_one=agents/bqre1p_parlai_20220819_cicero_2.prototxt use_shared_agent=1 power_one=TURKEY` ### Training models in RL To run the training for Cicero and/or Diplodocus: ``` python run.py —adhoc —cfg conf/c04_exploit/research_20221001_paper_cicero.prototxt launcher.slurm.num_gpus=256 python run.py —adhoc —cfg conf/c04_exploit/research_20221001_paper_diplodocus_high.prototxt launcher.slurm.num_gpus=256 ``` The above training commands are designed for running on an appropriately configured Slurm cluster with a fast cross-machine shared filesystem. One can also instead pass `launcher.local.use_local=true` to run them on locally, e.g. on an individual 8-GPU-or-more GPU machine but training may be very slow. ### Other tasks See [here](fairdiplomacy_external) for some separately-licensed code for rendering game jsons with HTML, as well as connecting agents to run on [webdiplomacy.net](https://webdiplomacy.net). ### Supervised training of baseline models Supervised training and/or behavioral cloning for various dialogue-conditional models as well as pre-RL baseline dialogue-free models involves some of the scripts in [parlai_diplomacy](parlai_diplomacy) via the ParlAI framework, and on the dialogue-free side, some of the configs [conf/c02_sup_train](conf/c02_sup_train) and [train_sl.py](fairdiplomacy/models/base_strategy_model/train_sl.py). However the dataset of human games and/or dialogue is NOT available here, so the relevant code and configs are likely to be of limited use. They are provided here mostly as documentation for posterity. However, as mentioned above pre-trained models are available, and with sufficient compute power, re-running the RL on top of these pre-trained models is also possible without any exteral game data. ### Pre-commit hooks Run `pre-commit install` to install pre-commit hooks that will auto-format python code before commiting it. Or you can do this manually. Use [black](https://github.com/psf/black) auto-formatter to format all python code. For protobufs use `clang-format-8 conf/*.proto -i`. ### Tests To run tests locally run `make test`. We have 2 level of tests: fast, unit tests (run with `make test_fast`) and slow, integration tests (run with `make test_integration`). The latter aims to use the same entry point as users do, i.e., `run.py` for the HeyHi part and `diplom` for the ParlAi. We use `pytest` to run and discover tests. Some useful [pytest](https://docs.pytest.org/en/stable/) commands. To run all tests in your current directory, simply run: ``` pytest ``` To run tests from a specific file, run: ``` pytest <filepath> ``` To use name-based filtering to run tests, use the flag `-k`. For example, to only run tests with `parlai` in the name, run: ``` pytest -k parlai ``` For verbose testing logs, use `-v`: ``` pytest -v -k parlai ``` To print the output from a test or set of tests, use `-s`; this also allows you to set breakpoints: ``` pytest -s ``` To view the durations of all tests, run with the flag `--durations=0`, e.g.: ``` pytest --durations=0 unit_tests/ ``` ## License The following license, which is also available [here](LICENSE.md), covers the content in this repo *except* for the [fairdiplomacy_external](fairdiplomacy_external) directory. The content of fairdiplomacy_external is separately licenced under a version of the AGPL, see the license file within that directory for details. ``` (covers this repo except for the fairdiplomacy_external directory) MIT License Copyright (c) Meta, Inc. and its affiliates. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ```