
9 May
2025
9 May
'25
9:03 p.m.
notes regarding possibly making graphics apis (wgpu?) have interoperable buffers with tensor libraries note: i think i already implemented this some years ago, probably for raw opengl or vulkan. dunno where that is - i don't immediately see a way in wgpu to get a raw pointer - i heard opengl has a raw pointer function - i think wgpu uses opengl ES and vulkan 1657 1702 - because gles, vulkan, metal, direct3d, and anything else, have handles to their buffers, it's intuitive that they must be interoperable -- the handles would be passed. any underlying transformation of the handles to support interprocess use would be documented in the interprocess importer for the backend.