i started 3d graphics in elementary school

my dad worked for a pop tech magazine and tech companies would send him products to write about and he'd pass them to me

i think i might have read a book by waitte group unsure and learned about perspective projection trigonometry which backed the fundamentals of conputer graphics for most if its decades

i would have code offs with a friend, we'd see who could write the fastest graphics algorithms. we'd learned to code in different ways and would always have diff--