23 Jun
2022
23 Jun
'22
12:29 a.m.
ok ummmmmmmmmmmmmmmmm how does the engine know what the camera is to transform points? the scene should tell it. the scene is a subclass. the engine calls the scene's update() function. maybe there can be a method to set the camera. unfortunately, intertwining of cameras and scenes. curses does support multiple windows. scene might be associated with run() function that handles window. not how it's presently set up. maybe scene can wrap Engine and pass the camera to run()