17 Jul
2023
17 Jul
'23
7:36 p.m.
basically, we have specific delay points based on: time_point = 0 time_point = eta - min_delay time_point = eta - min_delay - min_delay + a little ... time_point = eta - remaining where there are remaining_count time_points total so we just need to cobble those parts together into a new linear thingy and then figure out delay so that the next time_point is reached, rather than taking delay straight from the linear thingy. and then it can be written in a way that is precalculable again, and may even be the exact same thing