20 Oct
2024
20 Oct
'24
12:40 p.m.
so some basic ideas to make it smart and general are: - having a "context" of what the player might refer to - having "properties" on things that relate to what the player can do with them, i.e. can it be picked up? can it be opened? can it be activated? other ideas: - having abstract properties, like eeriness or environment, to procedurally create worlds - having spatial locality to procedurally create room descriptions - relating properties with each other to procedurally create more eventually it comes down to making a graph of general meaning, but if one starts very very small with superbland and simple rooms and objects, maybe that can be delayed