On Mon, Dec 6, 2021 at 12:26 AM Karl <gmkarl@gmail.com> wrote:
I found https://github.com/JorgeGtz/SolidTextureNets from paperswithcode . It's demo code containing a pretrained model from 2020, looks like they didn't remember to specify a license.
Cool, but ... This stuff is for researchers and programmers in this field and uses OpenGL for models, as understood. If you would be interest in writing such a program and would be then globally a hero you would have to do the following: People using 3D software for modeling and texturing almost all of them use the .obj mesh format and in case for 3D color prints the .wrl format, .obj should work as well and people can convert between them. The workflow would be then to load a mesh model (watertight) with probably UV coordinates for the texture map (.png file format for good quality) and then do the 3D texture synthesis with the .png file, so that later the new .png output file which could be saved then have all the information (according to UV coordinates) that represents texture tiles, which then when later applied to the 3D model is seamless, when reloaded (the model and the new 3D texture) in peoples favority 3D modelling app. If you could write that so that you have a binary executable standalone app, you are the king, for the global community. :-) Regards Stefan