[IP] The Shadow Internet
------ Forwarded Message From: Dewayne Hendricks <dewayne@warpspeed.com> Reply-To: <dewayne@warpspeed.com> Date: Thu, 30 Dec 2004 02:50:03 -0800 To: Dewayne-Net Technology List <dewayne-net@warpspeed.com> Subject: [Dewayne-Net] The Shadow Internet [Note: The other part of the story that 'Wired Magazine' just did in their Jan. '05 issue on the Darknet. DLH] The Shadow Internet They start with a single stolen file and pump out bootleg games and movies by the millions. Inside the pirate networks that are terrorizing the entertainment business. By Jeff HowePage <http://www.wired.com/wired/archive/13.01/topsite.html> Just over a year ago, a hacker penetrated the corporate servers at Valve, the game company behind the popular first-person shooter Half-Life. He came away with a beta version of Half-Life 2. "We heard about it," says 23-year-old Frank, a well-connected media pirate. "Everyone thought it would get bootlegged in Europe." Instead, the hacker gave the source code to Frank - it turned out that he was a friend of a friend - so that Frank could give Half-Life 2 to the world. "I was like, 'Let's do this thing, yo!'" he says. "I put it on Anathema. After that, it was all over." Anathema is a so-called topsite, one of 30 or so underground, highly secretive servers where nearly all of the unlicensed music, movies, and videogames available on the Internet originate. Outside of a pirate elite and the Feds who track them, few know that topsites exist. Even fewer can log in. Within minutes of appearing on Anathema, Half-Life 2 spread. One file became 30 files became 3,000 files became 300,000 files as Valve stood helplessly by watching its big Christmas blockbuster turn into a lump of coal. The damage was irreversible - the horse was out of the barn, the county, and the state. The original Half-Life has sold more than 10 million games and expansion packs since its late 1998 release. Half-Life 2's official release finally happened in November, after almost a year of reprogramming. When Frank (who, like all the pirates interviewed for this article, is identified by a pseudonym) posted the Half-Life 2 code to Anathema, he tapped an international network of people dedicated to propagating stolen files as widely and quickly as possible. It's all a big game and, to hear Frank and others talk about "the scene," fantastic fun. Whoever transfers the most files to the most sites in the least amount of time wins. There are elaborate rules, with prizes in the offing and reputations at stake. Topsites like Anathema are at the apex. Once a file is posted to a topsite, it starts a rapid descent through wider and wider levels of an invisible network, multiplying exponentially along the way. At each step, more and more pirates pitch in to keep the avalanche tumbling downward. Finally, thousands, perhaps millions, of copies - all the progeny of that original file - spill into the public peer-to-peer networks: Kazaa, LimeWire, Morpheus. Without this duplication and distribution structure providing content, the P2P networks would run dry. (BitTorrent, a faster and more efficient type of P2P file-sharing, is an exception. But at present there are far fewer BitTorrent users.) It's a commonly held belief that P2P is about sharing files. It's an appealing, democratic notion: Consumers rip the movies and music they buy and post them online. But that's not quite how it works. In reality, the number of files on the Net ripped from store-bought CDs, DVDs, and videogames is statistically negligible. People don't share what they buy; they share what is already being shared - the countless descendants of a single "Adam and Eve" file. Even this is probably stolen; pirates have infiltrated the entertainment industry and usually obtain and rip content long before the public ever has a chance to buy it. The whole shebang - the topsites, the pyramid, and the P2P networks girding it all together - is not about trading or sharing at all. It's a broadcast system. It takes a signal, the new U2 single, say, and broadcasts it around the world. The pirate pyramid is a perfect amplifier. The signal becomes more robust at every descending level, until it gets down to the P2P networks, by which time it can be received by anyone capable of typing "U2" into a search engine. This should be good news for law enforcement. Lop off the head (the topsites), and the body (the worldwide trade in unlicensed media) falls lifeless to the ground. Sounds easy, but what if you can't find the head? As in any criminal conspiracy, it takes years of undercover work to get inside. An interview subject warned me against even mentioning Anathema in this article: "You do not need some 350-pound hit man with a Glock at your front door." The upper reaches of the network are a "darknet," hidden behind layers of security. The sites use a "bounce" to hide their IP address, and members can log in only from trusted IP addresses already on file. Most transmissions between sites use heavy-duty encryption. Finally, they continually change the usernames and passwords required to log in. Estimates say this media darknet distributes more than half a million movies every day. It's also, by any reading of the law, a vast criminal enterprise engaged in wholesale copyright infringement. But the Feds are getting smarter. Last spring, the FBI and US Department of Justice launched a series of raids codenamed Fastlink. Working with cops in Sweden, the Netherlands, and eight other countries, the operation seized more than 200 computers. One confiscated server alone contained 65,000 pirated titles. Fastlink rubbed out a few topsites, but new ones filled the void. The flow of illicit games and movies slowed briefly, then resumed. In April, federal agents interrogated Frank and impounded all his computer equipment. So far, no charges have been filed. "But the Feds had no idea about Half-Life," he boasts. "I was never connected to that shit. If they found out, I'd be in jail." Bruce Forest, a self-described "elder statesman" in the piracy scene, started ripping and trading in the ancient days of the late '80s. While he no longer actively traffics in bootlegged media, he maintains contacts that give him access to the most exclusive topsites. What the topsites don't know is that three years ago, Forest came in from the cold. "Basically, I'm a double agent," he concedes. "Though I don't fink anyone out. I'm not a cop." As a consultant for one of the world's largest entertainment companies, Forest notifies his bosses whenever one of their movies appears on a topsite. Thanks to his unparalleled access, he enjoys a bird's-eye view of the scene. And because he's ostensibly on the right side of the law, he's uncommonly open with information. This makes him an anomaly within the paranoid byways of the media darknet. Forest runs his business from the first floor of his rural Connecticut home. He's in his mid-40s but moves with jerky, adolescent energy. His brown hair is in perpetual disarray, and he pads around his office with bare feet, dressed in cargo shorts and a faded polo. Gold and platinum albums from his days as a producer at Island Records, MCA, and Arista line one wall. A baroque array of computer equipment fills the next, including 13 CPUs and 16 external hard drives (for a total of 3 terabytes of storage). His desk runs the length of the room and supports five full-size LCD displays. I hear a soft ping. "That tells me a movie just made its first appearance on a topsite." He points to a window on the monitor. It shows an innocent-looking list of files from an FTP site. The uppermost file says, "Hellboy.SCREENER.Proper.READ NFO PRE VCD." Translation: The DVD of one of the year's biggest box office hits has been pirated two months before its intended release date. "The FBI would kill to be sitting here looking at this," he says. Even first-run movies get ripped. "Remember what happened to The Hulk?" he asks. On June 6, two weeks before its official release, a near-final version of The Hulk showed up online. To hear studio executives tell it, the bootleg went straight to the P2P networks and spread like a contagion. "Bullshit," says Forest. "Trying to distribute The Hulk through the P2Ps would take months, not hours." That's because files on the public file-sharing networks, where no single node is much more powerful than the next, spread at a glacial pace. Furthermore, when users connect to a P2P network - FastTrack, for example - they connect only to a small proportion of the number of other users connected at the same time. So unless a topsite seeds a file across the P2P network, the odds are slim that someone searching for a copy will actually find it. Forest pushes a hand through his hair, leaving it standing on end, and rotates in his Aeron to look me in the eye. "Here's what actually happened: Universal gave the workprint to its Manhattan ad agency. Then the print got to SMF. And bam!" SMF, Forest explains, is a piracy group that specializes in acquiring movies in theatrical release. Before the folks at SMF could release the movie to a topsite, they had to compress it - from roughly 9 Gbytes to 700 Mbytes, small enough to fit on a single CD. Now the film drops. Forest won't say to which topsite SMF first posted The Hulk, only that "SMF had affiliations with certain sites, so it must have been one of those." 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David Farber