Re: [serval-project-dev] Implementing a different routing protocol
Paul, Thank you very much for your fast reply! Your suggestion of using Rhizome instead of the MDP overlay is interesting, and definitely worth considering. Although I read a little about Rhizome on the Serval website I don't think I really appreciated it's capabilities. Also, when I installed the release version of Serval from Google Play, selecting Rhizome didn't appear to do anything (I'm not sure if this was an error or because the Rhizome could wasn't fully functioning then). Therefore, when I came to read the Serval code I decided to skip the Rhizome code to save time. Now it would seem as though this was a mistake, and your description of Rhizome in particular the journal concept sounds very interesting. I have been considering implementing some for of peer-to-peer/distributed approach for the actual streaming, due to the distribute nature of an ad-hoc/mesh network. In the envisaged networks node mobility will be permissible and this in addition to other dynamics calls for distributed approaches. The journal concept could be of great use here, with some tweaking as you mention. Using the p2p idea, I would envisage some form of peer/node selection for participation in the streaming, and then the use of my routing protocol to do the actual protocol. However, I have always intended interaction between the streaming application and routing layers, and so it is possible that the end result will lack the formal separation between overlay and 'underlay' routing found in traditional applications. I also like your suggestion of using Serval Maps for sharing location. In most geographic routing protocols there is something known as a location service which acts as a mechanism for sharing node locations so that nodes who are not in direct contact with each other can still find their locations. Initially, to test geographic routing, I was just planning on running five phones in a static scenario and checking locations manually, just to test geographic routing was possible. However, as my project is actually concerned with mobility I will eventually need to find a way of allowing nodes to share their locations. The visual aspect of Serval Maps also sounds appealing for, as you say, choosing which nodes you want to see a video. Having a graphical means of selecting nodes for streaming is definitely something we would like. One last question, I've had a quick look through the Serval code, and am I right in saying all of the Rhizome code is located in the serval-dna folder, or is there other Rhizome code elsewhere? About contributing code, I am happy to do that via the repository. Thanks again for your reply. Fraser On Nov 27, 2012 10:58 PM, "Paul Gardner-Stephen" <paul@servalproject.org> wrote:
Hello Fraser,
Sounds like an interesting project.
Jeremy has been doing the most work on the mesh routing parts of Serval, so I expect that he will chime in with where things are in the current state of the code. Note that routing is currently under active development, so things are liable to change.
Back to your actual goal, which is to stream multimedia content for disaster recovery scenarios, this is something that we have been thinking about from the earliest, and it is nice to hear that someone is looking to work on it.
Thinking about the general approach you are considering around greedy routing, it may make more sense to use the Serval Rhizome store-and-forward scheme as the basis, rather than the MDP/overlay real-time routing. Rhizome understands the idea of a "journal" which is really just a file that grows in successive versions. Nodes receiving a journal can, in principle at least, pull just the new part of the file. If the file has grown further in the meantime, then another pull will occur. There would still be some tweaking required using this approach, such as making Rhizome be more selective about who it exchanges with so that it can be directed towards the destination, but I think it would give you more resilient routing. The tradeoff is likely to be increased latency, although I think that the actual useful throughput would increase, because packet loss and retransmission would be dealt with each hop. You would also be able to use WiFi unicast packets, and thus the full WiFi bandwidth.
You should also take a look at Serval Maps that provides functionality for nodes to share their geographic location (via Rhizome), and that could be used in place of adding geo tags to each packet.
I guess overall I am envisaging a solution where Serval Maps provides the geolocation information, and also possibly the user interface for choosing which phone you want to see the video from. Then the video or other content is pulled down via the improved Rhizome that you would create. By using Rhizome, it doesn't matter if a link drops for a short while, as the content will be cached on intermediate nodes, and so it will deliver as soon as it is able.
Anyway, happy to keep thinking through the options with you, and looking forward to seeing what you create.
We would prefer that you contribute any modifications you make back to our repo so that everyone can benefit. We have a standard Harmony Project issued contributor agreement that can facilitate that fairly painlessly.
Paul.
Hi all,
First of all, let me start by stating that I am very impressed with the work of the Serval Project and the Serval app. I appreciate that it is still under development, but having experimented on several Android phones I have found it really easy to use and effective.
My name is Fraser Cadger and I am a third year PhD student at the University of Ulster in Northern Ireland. My project is concerned with developing a framework to allow the streaming of multimedia content both live (i.e. video call) and on-demand (recorded videos) in disaster recovery scenarios using a mesh network of WiFi-enabled devices (currently this entails a testbed of six Android phones). As I am working with Android devices this obviously adds a layer of difficult when trying to implement ad-hoc networking. After doing some searching I came across several different implementations of ad-hoc routing on Android, and after some experimentation the two I was most interested in were Serval and Commotion (who I believe the Serval Project collaborates with). In the end I decided to work with the Serval app because I felt that was the closest to what I was doing, and I also liked how it worked on the phones.
Currently what I am interested in doing is implementing my own routing protocol (which is still under development) on the phones using Serval as a base. That is to say, that I want to replace the modified BATMAN code Serval uses for routing with the current version of my routing algorithm (originally written in C++ for ns-2 but re-writing in C should not be a huge problem). Obviously I realise this will not be a simple as copying and pasting my code in and that is why I am sending this message. From reading various comments in the code I understand that one of the main modifications to Serval is to restrict broadcasting to link-local nodes (i.e. not network-wide broadcasting), if I have understand the code correctly that is. The protocol I am developing is a variation of the greedy routing
GPSR http://www0.cs.ucl.ac.uk/staff/b.karp/gpsr/gpsr.html . Both the original GPSR and my own protocol use limited broadcasting as well; beacon (regular hello messages) are broadcast as far as one hop and nodes
tables of neighbours who can be reached directly only. There is no conventional collection of routes; instead each node forwards a packet to their neighbour who best meets the criterion/criteria (generally geographic location, i.e. located closest to the destination) one hop at a time. So packets are effectively passed from node to node without a formal route existing. This version of geographic routing is not perfect, and that is why we are working on several modifications, but for now I am content to have some form of working geographic routing up and running.
I have been reading through the code and trying to determine what parts I need to change and where to add my code. What I am looking for is the
at which a node determines where to send a packet. I realise that this will vary depending on the packet's origin, that is to say that when a node generates a new packet it will usually be treated differently from when an intermediate node receives a packet from another node. Now, if I understand correctly Serval's version of BATMAN does not use an explicit routing
structure. I have came across a struct called subscriber defined in overlay_address.h, and from what I have read this seems to act as a record of different nodes (destinations). Within the subscriber struct there is an integer variable called reachable and this determines whether a node is reachable directly via unicast, broadcast, or must be reached indirectly. If a node must be reached indirectly then there is a field called next_hop which if I understand correctly is a pointer to another struct (the intermediate node between ourselves and the destination). Is this correct? Now, what I have noticed in the code is that sometimes next_hop contains a pointer to another next_hop (i.e. next_hop->next_hop). What I'm guessing this means is that if there are multiple intermediate nodes (i.e. to send a packet to node D node A needs to send it via B and C), then this is a way of linking them as a route. So in essence, the subscriber struct contains
route to a destination (by way of the next_hop attribute).
For the actual routing, from reading the code I'm guessing that the 'overlay_route_recalc_node_metrics' function is used to determine whether a destination can be reached directly or indirectly, and if indirectly it will then assign the appropriate intermediate nodes as next_hop's. Therefore, to create or change a route this function is called. Is this correct?
In my case, I would like to do things slightly differently. As I am not doing end-to-end routing I do not need a list of destinations, instead all I want is a list of 1-hop neighbours who can be accessed directly. Then from that list I would determine which of these is the most suitable as the next hop (obviously in my case this will require other stuff, for instance adding GPS coordinates to the packet header and storing this in the subscriber field) and forward the packet to that node, and so on until the packet has been delivered (or has to be dropped).
The main questions I have are:
Exactly where is a packet received and the node to which it should be sent decided?
i.e. if I want to decide which node to forward a packet to where should I decide this?
I came across a method called 'overlay_mdp_receive' in mdp_client.c, is
maybe what I'm looking for?
Concerning the subscriber entity, is there an actual table/list/array of these b as I can't seem to find one?
i.e. a list of neighbours/known nodes/destinations?
I apologise if my questions and this email aren't very well-worded. Essentially what I'm looking for is some advice/guidance on exactly how routing (determining intermediate nodes for nodes which cannot be reached directly) and forwarding (looking at a received/originated packet and determining which node to send it to) is done. As I indicated earlier in this message, there are a few functions/structs I have stumbled across
On Wed, Nov 28, 2012 at 6:30 AM, Fraser Cadger <cadge01@googlemail.com> wrote: protocol maintain point table the this that
I think are relevant and I have made some guesses at what they are doing, so I would appreciate if someone could correct/expand on my guesses.
Any help/guidance I have would be greatly appreciated. It goes without saying that any code I develop myself I will happily share, and any issues/bugs I come across with Serval will be reported.
Thank you for taking the time to read this message, I'm sorry it's a bit on the long side but hopefully I've made myself clear.
Regards,
Fraser
Ps. I realise this topic has been covered before, but I think some of the questions I am asking in this message are new.
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Fraser Cadger