On 2012-03-08 1:52 AM, Matteo Dell'Amico wrote:
On 07/03/2012 15:02, danimoth wrote:
Il giorno mar, 06/03/2012 alle 16.34 +0000, Michael Rogers ha scritto: If you're modelling a DHT as a game then who are the players, what are
the possible strategies, what are the payoffs, how much do the players know about each other's strategies and payoffs, and what strategy do you want to encourage?
That's are the questions I'm asking to myself since first post, and looking to other's work (if exists) applied to p2p networks maybe could help me.
There's actually plenty of work on incentives to cooperation in P2P systems that can actually interest you. The keywords to look for in Google Scholar are probably "p2p incentives", "p2p reputation".
The papers about the topic that I like most are: "Incentives build robustness in BitTorrent" by Bram Cohen (P2PEcon 2003) and "Sybilproof reputation mechanisms" by Alice Cheng and Eric Friedman (P2PEcon 2005).
Available at http://www.ee.ucl.ac.uk/~mrio/papers/infocom09.pdf I would summarize their proposal as ripple for bittorrent with a routing algorithm. The paper fails to consider the UI for managing reputation information, or the UI for finding and identifying services With a method for finding torrents and information about torrents, would be a major improvement on bittorrent, since it provides seeding incentive. _______________________________________________ p2p-hackers mailing list p2p-hackers@lists.zooko.com http://lists.zooko.com/mailman/listinfo/p2p-hackers ----- End forwarded message ----- -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE
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James A. Donald