I just joined the list; I've read such archives as are locally available, but I apologize if this subject has already come up. Talking to a couple of people who had been to Saturday's meeting, I was deeply disturbed by the choice of subject for the simulated privacy game - trying to purchase illegal drugs. This is a subject on which rational public discussion is essentially non-existent in this country. Let me first state that I do favor the legalization of drugs, and I am a committed libertarian (as I suspect are many of the people in this group). However, I think it is unwise to tie cryptography in with this issue. Communications privacy is *too important* to take the risk that it will get caught up in the current hysteria of the New Prohibition. There have already been enough government attacks on cryptography that we do not want to give them any more ammunition. I think that if we are committed to getting cryptographic technology in wide use, and spreading true privacy and information security throughout the world, then we need to take careful account of the political and social factors, as well as the technical. In order to be successful, this needs to be not just a development project, but also a marketing campaign. When an MIS manager at some large corporation is deciding whether to upgrade her network to privacy-enhanced mail, we want her to associate it with security and liberty, not the street corner punks who are trying to sell her kids crack. In this vein, let me suggest some subjects for future simulations: - organizing the Boston Tea Party in the face of British spies and informers - purchasing condoms or Lady Chatterley's Lover back when they were banned (these bans seem so absurd now, that trying to get around them seems sensible and ordinary, and may start people thinking about the absurdity of current interdictions) - Yeltsin/Gorbachev vs the coup leaders Furthermore, given the erosiion of constitutional protections in the Drug War, I think the participants in Saturday's game were taking a non-trivial risk to their persons and property. If the risk were necessary to help spread cryptographic privacy, I think none would begrudge it; however, I think it was not only unnecessary, but counterproductive. 'Nuff said. To life and liberty, --ravi
Excellent message. I agree with your points about drugs. I also like the organization topics you suggest for the game. In this vein, let me suggest some subjects for future simulations: - organizing the Boston Tea Party in the face of British spies and informers - purchasing condoms or Lady Chatterley's Lover back when they were banned (these bans seem so absurd now, that trying to get around them seems sensible and ordinary, and may start people thinking about the absurdity of current interdictions) - Yeltsin/Gorbachev vs the coup leaders On the victory conditions. Right now, the game is declared over as soon as any party accomplishes their objective. This creates the incentive to prevent other people from accomplishing their objective, even if it would help me accomplish mine. The use of topics like the above gives clearer victory conditions: One side or the other wins, even though that side only loosely includes any particular participant in the game (an informer wins if either his nominal side wins without his duplicity being revealed, or if the opposition wins). A plausible generic form of victory condition is for one 'side' to succesfully transact some secure exchange, or for the other 'side' to successfully break such a secure transaction. I don't know how to allow decoys with this model of victory. Hmmm... To life and liberty, Da. dean
Re: drugs and simulation games. At the meeting last Saturday, we played the second incarnation of the remailing simulation game. In a nutshell, the game is intended to teach people about how to protect their privacy by using encryption to prevent against monitoring and by using remailing to protect their identities. Since the game is also in part an economic simulation, I tried to pick game objects which someone had some interest in keeping quiet. I picked drugs, of unspecified name, as a prominent game item. This, by wide acclamation, is a mistake. Since the primary reason to pick this was a paucity of imagination, I now ask for help from the list. We want to develop a list of game items, physical objects, which will be the goods of transaction. I would like to pick objects that have been illegal in the past, but which are not anymore. They should not be primarily information, such as copies of _Ulysses_. They should not now be restricted. Nor should they be weapons, such as crossbows or samurai swords. They should, however, be objects that are known to have generated some emotional reactions in the past. There are two suggestions that meet these criteria: contraceptives and printing presses (or xerox machines). I would like to find more. Please make your suggestions. Another possibility is to use items which have been the subject of state-enforced monopolies in the past, such as pepper or nutmeg. Be creative. We'd like to get a good list of twenty or so items. Eric
That was a really good point. Keep separate issues separate so as not to alienate people. e
participants (4)
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Eric Hollander
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Eric Hughes
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ravi@xanadu.com
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tribble@xanadu.com