Re: drugs and simulation games. At the meeting last Saturday, we played the second incarnation of the remailing simulation game. In a nutshell, the game is intended to teach people about how to protect their privacy by using encryption to prevent against monitoring and by using remailing to protect their identities. Since the game is also in part an economic simulation, I tried to pick game objects which someone had some interest in keeping quiet. I picked drugs, of unspecified name, as a prominent game item. This, by wide acclamation, is a mistake. Since the primary reason to pick this was a paucity of imagination, I now ask for help from the list. We want to develop a list of game items, physical objects, which will be the goods of transaction. I would like to pick objects that have been illegal in the past, but which are not anymore. They should not be primarily information, such as copies of _Ulysses_. They should not now be restricted. Nor should they be weapons, such as crossbows or samurai swords. They should, however, be objects that are known to have generated some emotional reactions in the past. There are two suggestions that meet these criteria: contraceptives and printing presses (or xerox machines). I would like to find more. Please make your suggestions. Another possibility is to use items which have been the subject of state-enforced monopolies in the past, such as pepper or nutmeg. Be creative. We'd like to get a good list of twenty or so items. Eric