Jim McCoy writes:
Jim Miller writes:
Crypto-Magic: The Gathering [making an online version of the game using crypto tools...]
Don't worry, someone is already working on it... :)
I'd be very impressed if you guys pulled this off. Not to imply I think it can't be done, just that it would be a pretty complex system and success would be impressive. Can you describe a little of how you're handling the cards? How do you keep players from forging cards? How does a player transfer ownership of a card to another player? What's your mechanism for preventing "double-trading"? Are card trades anonymous, or fully identified? How do you keep somebody from drawing an individual card from their deck more than once? How do you prevent somebody from stacking their deck, without revealing the contents of the deck? Does the software evaluate the effects of the cards (encapsulating the rules of the game), or does the software just provide the tools for handling digital trading cards? Cool stuff. Jim_Miller@suite.com