13 Oct
1992
13 Oct
'92
4:57 a.m.
--Efrem > We want to develop a list of game items, physical objects, which will > be the goods of transaction. I would like to pick objects that have > been illegal in the past, but which are not anymore. They should not > be primarily information, such as copies of _Ulysses_. They should > not now be restricted. Nor should they be weapons We definitely should have physical goods because the interface between an information world (in which privacy and anonymity can be completely protected) is where much of the complexity lies in managing things like cryptographic money. dean